===========================================================================
                  TITLE : QDOOM PUBLIC TEST - Quake Done DOOM Style
              FILE NAME : QDOOMTST.ZIP
           RELEASE DATE : 6/17/2000
                 AUTHOR : Marc A. Pullen [FANATIC]
          EMAIL ADDRESS : marcpullen@mindspring.com
                               qdoom@mindspring.com
                WEBSITE : http://www.doomworld.com/fanatic
  OTHER FILES BY AUTHOR : New Breed, BreedDM, ROKS, ROKS RA, HacX
            DESCRIPTION : The only complete and unique Quake to DOOM
                          conversion
                   NOTE : This is a PUBLIC TEST!
                          What's in it, you ask?
                           -axe, shotgun, super shotgun, and nailgun
                           -Knight, Death Knight, and Wizard
                           -sounds, textures, other expected TC stuff

                         **************************************************
                          PLEASE READ THE COPYRIGHT INFO AT THE BOTTOM
                          OF THIS FILE, RESPECT IT OR PAY THE PRICE! 
                         **************************************************

                CREDITS : id Software
                          Raven Software
                          The EDGE team
                          The Covert Ops team
                          The GothicDM Teams
                          Banjo Software (RIP)
                          Gokuma (for the DDF inspiration and help)
                          All DOOM News sites
                          Everyone that plays DOOM and enjoys it for what
                          it is -A GAME!

===========================================================================

-------------------------
    PACKAGE INFORMATION :
-------------------------

               REQUIRES : DOOM2.WAD and the EDGE engine
     WILL ONLY RUN WITH : EDGE source port version 1.24:
                          http://edge.sourceforge.net
      WILL NOT RUN WITH : DOOM.EXE, DOOM2.EXE, or any other source port

-------------------------
       GAME INFORMATION :
-------------------------

                   MAPS : QDOOM - episode one (4 maps)
          SINGLE PLAYER : Yes
 COOPERATIVE 2-8 PLAYER : Yes
  DEATHMATCH 2-8 PLAYER : Yes
    DIFFICULTY SETTINGS : Yes
             NEW SOUNDS : Yes
              NEW MUSIC : Yes
                          20 MP3s or a CD available seperately
                          (no music is in this package due to size)
                          http://www.doomworld.com/fanatic
           NEW GRAPHICS : Yes
           NEW TEXTURES : Yes
              NEW DEMOS : No -not for the public test

-------------------------
            SETUP NOTES :
-------------------------

                          Feel free to set the game up however you want,
                          but these are a few I would strongly recommend
                          not changing:

                          true 3d gameplay - on
                          autoaim          - off
                          extra blood      - off

                          Be sure to go through all the setup menus to set
                          your keyboard, mouse, and video up the way you like.

                          You have some options for better speed by using
                          lower resolutions and 8 bit color. The best
                          setting for quality and speed is 640x480 16bit
                          color. Here's a list of system speeds and what
                          I've had the best look/performance with:

                            486DX 16 megs: 320x200  8  bit color -noextra
                             P133 32 megs: 320x200  8  bit color
                             P200 64 megs: 640x480  16 bit color
                           P2 233 64 megs: 800x600  16 bit color
                          P3 600 128 megs: 1024x768 16 bit color
                          
                          You can also turn off the rain and ambient sounds
                          by running qdoomtst -noextra. The rain can take
                          quite a toll on a slower system (slower than a 
                          P200 32 megs).

                          Anything faster than a P200 and at least 32 megs
                          should run just fine. My P3 600 128 megs runs a
                          little slow at 1280x1024 16 bit color. Try different
                          options and see what runs best on your system.

                          If the menu option for these resolutions are not
                          available, you can pass them from DOS using this:

                          qdoomtst -width xxx -height xxx 
                          qdoomtst -width 800 -height 600

                          If your system cannot initialize that resolution,
                          the engine will return to the previous resolution
                          and let you know it couldn't initialize it.

-------------------------
           CONSTRUCTION :
-------------------------

                   BASE : From scratch
             BUILD TIME : started 2/23/1999, ended ?/??/2000
                          NOTE: full version is still being built
           EDITORS USED : Paint Shop Pro -textures, sprites, graphics
                          Animation Shop -animated/swirly liquid textures
                          Paint Brush -minor cleanup and croping
                          Winpak 1.3 -extract Quake resource
                          Adqedit 1.3 -extract and edit Quake sprites and
                                       graphics
                          QuArK 5.3 -extract textures
                          qME 3.1 -pose and take screenshots of models to
                                   create sprites
                          DeuTex 3.6 -build QDOOMTST.WAD from scratch
                          Wintex 4.3 -edit QDOOMTST.WAD and it's resources
                          DOOMCad 5.1 -main map editor
                          WAD Studio 1.5b -used for error checking and
                                           making small lines
                          WAD Author -backup map editor (used or detail)
                          GLBSP -special EDGE map compiler (based off BSP 
                                 2.3) for GL nodes
                          RMB -reject map builder
                          WAD Cleaner 1.0 -cleans and compacts QDOOM.WAD
                          CMAPTOOL -BOOM's colormap tool
                          Digital Orchestrator Pro 3.00.37 -music editor
                          Cool Edit 96 -sound editor
                          L3ENC 2.6 -WAV to MP3 encoder
                          Notepad -used to create/edit DDF and RTS
                          EDIT -used for ASCII art for ENDOOM screens
             KNOWN BUGS : a few, but none significant, most are engine
                          related, but feel free to report anything
                          you find that is suspect: qdoom@mindspring.com
              RESOURCES : Quake (obviously)
                          HeXen2: (some modified sounds and sprites)
                                  QEX2A0 - QEX2F0 (small explosion)
                                  DSPUMPS1 and DSPUMPOV (the metallic clank
                                                         only)
                                  DSRUBBL1 - DSRUBBL3 (stone and metal 
                                                       shattering)
                          GothicDM.wad: two very modified transparent 
                                        window bar textures (used in map01)
                          Skypack1.wad: created by Stian Skjondal 
                                       (zsignal)
                              QSKY_01 - QSKY_04 (various mountain skies)
                          DarcJedi's custom skies:
                              www.telefragged.com/soup
                              QSKY_C1 - QSKY_C4 (cloudy mountain sky)
                              QSKY_C1 - QSKT_C4 (cloudy moon sky)

===========================================================================

---------------------------
COPYRIGHT AND PERMISSIONS :
---------------------------

Authors MAY NOT use this package as a base to build additional levels.  

You MAY NOT use portions of this package in your project(s).

The full version is still being built and I don't want everyone using
this public test to make other new stuff.

You MAY distribute this package via the Internet, but NOT via 
Diskette or CD, etc., and only if you include QDOOMTST.ZIP intact. 

This package MAY NOT be sold.

You MAY NOT kill anyone as a result of playing any game. It's just a game!

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WHERE TO GET THIS WAD:
----------------------

http://www.doomworld.com/fanatic