
 DooM LEGACY
 Release v1.21, May 1998.

 Last Updated: 25-May-1998.

 Original game & sources by: Id Software.
 Additions (c)1998 by: Denis Fabrice & Boris Pereira

 Doom LEGACY web site: HTTP://www.frag.com/doomlegacy
		 mail: legacy@frag.com


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 USAGE OF LUMPY.EXE
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 Syntax:

 LUMPY <pcxfilename> [-width xxx] [-height yyy] [-pic]

    Lumpy will convert pcx graphics into patch_t and pic_t graphics.
    The output file recieves the '.raw' extension, and have to be
    inserted in doom3.wad or another pwad to be used by Doom Legacy.

    By default, a patch_t is created. NOTE!!! The patch_t created by
    Legacy uses posts of 255 length, for creating the tall skies.

    -pic : add this to create a pic_t resource, this is simply
	   rectangular blocks of pixels, with no holes in it, and
	   stored in the horizontal way, for faster blitting to
	   the screen. Doom Legacy uses some pic_t, see the editing doc.

    Put the graphics in the top-left of the picture.

    Use colour 255 to mark the borders of the graphics, the size
    will then be autodetected.

    For a full-size picture, the size of the image will determine
    the size of the pic, no need for the border colour.

    You can explicitly choose the size of the graphic with
    -width and -height options.

    See the accompanying EXAMPLE.PCX, and EXAMPLE.BAT for an
    example of usage of LUMPY.
