
Loading DEH file Gbblast.deh

Line='Patch File for DeHackEd v3.0'
Processing function [13] for 
Unmatched Block: 'Patch File for DeHackEd v3.0'
Line=''
Line='# Note: Use the pound sign ('#') to start comment lines.'
Line=''
Line='Doom version = 19'
Processing function [13] for 
Unmatched Block: 'Doom version = 19'
Line='Patch format = 6'
Processing function [13] for 
Unmatched Block: 'Patch format = 6'
Line=''
Line=''
Line='Thing 3 (Sargeant)'
Processing function [0] for Thing
Thing line: 'Thing 3 (Sargeant)'
count=2, Thing 3
Assigned 194 to Exploding frame(2) at index 13
Line='Thing 4 (Archvile)'
Processing function [0] for Thing
Thing line: 'Thing 4 (Archvile)'
count=2, Thing 4
Assigned 9999 to Hit points(3) at index 2
Line='Thing 7 (Revenant Fireball)'
Processing function [0] for Thing
Thing line: 'Thing 7 (Revenant Fireball)'
count=2, Thing 7
Assigned 0 to Initial frame(6) at index 1
Assigned 0 to Alert sound(6) at index 4
Assigned 0 to Death frame(6) at index 12
Assigned 0 to Death sound(6) at index 14
Could not find bit mnemonic 0
Bits 0 => 0
Assigned 0 to Bits(6) at index 21
Line='Thing 12 (Imp)'
Processing function [0] for Thing
Thing line: 'Thing 12 (Imp)'
count=2, Thing 12
Assigned 194 to Exploding frame(11) at index 13
Line='Thing 13 (Demon)'
Processing function [0] for Thing
Thing line: 'Thing 13 (Demon)'
count=2, Thing 13
Assigned 999 to Hit points(12) at index 2
Assigned 45 to Speed(12) at index 15
Line='Thing 22 (Cyberdemon)'
Processing function [0] for Thing
Thing line: 'Thing 22 (Cyberdemon)'
count=2, Thing 22
Assigned 9000 to Hit points(21) at index 2
Line='Thing 26 (Big Brain)'
Processing function [0] for Thing
Thing line: 'Thing 26 (Big Brain)'
count=2, Thing 26
Assigned 10000 to Hit points(25) at index 2
Assigned 300 to Exploding frame(25) at index 13
Line='Thing 31 (Barrel)'
Processing function [0] for Thing
Thing line: 'Thing 31 (Barrel)'
count=2, Thing 31
Assigned 201326598 to Bits(30) at index 21
Line='Thing 32 (Imp Fireball)'
Processing function [0] for Thing
Thing line: 'Thing 32 (Imp Fireball)'
count=2, Thing 32
Assigned 0 to Initial frame(31) at index 1
Assigned 0 to Alert sound(31) at index 4
Assigned 0 to Death frame(31) at index 12
Assigned 0 to Death sound(31) at index 14
Could not find bit mnemonic 0
Bits 0 => 0
Assigned 0 to Bits(31) at index 21
Line='Thing 34 (Rocket (in air))'
Processing function [0] for Thing
Thing line: 'Thing 34 (Rocket (in air))'
count=2, Thing 34
Assigned 822 to Initial frame(33) at index 1
Assigned 2621440 to Speed(33) at index 15
Assigned 82064 to Bits(33) at index 21
Line='Thing 35 (Plasma Bullet)'
Processing function [0] for Thing
Thing line: 'Thing 35 (Plasma Bullet)'
count=2, Thing 35
Assigned 115 to Initial frame(34) at index 1
Assigned 0 to Alert sound(34) at index 4
Assigned 117 to Death frame(34) at index 12
Assigned 15 to Death sound(34) at index 14
Assigned 20 to Missile damage(34) at index 19
Assigned 66576 to Bits(34) at index 21
Line='Thing 36 (BFG Shot)'
Processing function [0] for Thing
Thing line: 'Thing 36 (BFG Shot)'
count=2, Thing 36
Assigned 107 to Initial frame(35) at index 1
Assigned 8 to Alert sound(35) at index 4
Assigned 109 to Death frame(35) at index 12
Assigned 17 to Death sound(35) at index 14
Assigned 20 to Missile damage(35) at index 19
Line='Thing 37 (Arach. Fireball)'
Processing function [0] for Thing
Thing line: 'Thing 37 (Arach. Fireball)'
count=2, Thing 37
Assigned 5177344 to Speed(36) at index 15
Line='Thing 91 (Grey Tree)'
Processing function [0] for Thing
Thing line: 'Thing 91 (Grey Tree)'
count=2, Thing 91
Assigned 999999999 to Hit points(90) at index 2
Assigned 524294 to Bits(90) at index 21
Line='Thing 92 (Tall Blue Torch)'
Processing function [0] for Thing
Thing line: 'Thing 92 (Tall Blue Torch)'
count=2, Thing 92
Assigned 350 to Hit points(91) at index 2
Assigned 27 to Pain sound(91) at index 9
Assigned 749 to Death frame(91) at index 12
Assigned 749 to Exploding frame(91) at index 13
Assigned 60 to Death sound(91) at index 14
Assigned 20 to Speed(91) at index 15
Assigned 6 to Bits(91) at index 21
Line='Thing 100 (Candle)'
Processing function [0] for Thing
Thing line: 'Thing 100 (Candle)'
count=2, Thing 100
Assigned 8000 to Hit points(99) at index 2
Assigned 127 to Death frame(99) at index 12
Assigned 5 to Mass(99) at index 18
Assigned 524294 to Bits(99) at index 21
Line='Thing 115 (Dead Demon)'
Processing function [0] for Thing
Thing line: 'Thing 115 (Dead Demon)'
count=2, Thing 115
Assigned 250 to Hit points(114) at index 2
Assigned 495 to Injury frame(114) at index 7
Assigned 495 to Death frame(114) at index 12
Assigned 6 to Bits(114) at index 21
Line='Thing 118 (Dead Sargeant)'
Processing function [0] for Thing
Thing line: 'Thing 118 (Dead Sargeant)'
count=2, Thing 118
Assigned 1028 to Bits(117) at index 21
Line='Thing 125 (Impaled Body)'
Processing function [0] for Thing
Thing line: 'Thing 125 (Impaled Body)'
count=2, Thing 125
Assigned 999999999 to Hit points(124) at index 2
Assigned 6 to Bits(124) at index 21
Line='Thing 126 (Twitching Body)'
Processing function [0] for Thing
Thing line: 'Thing 126 (Twitching Body)'
count=2, Thing 126
Assigned 6 to Bits(125) at index 21
Line='Thing 127 (Large Tree)'
Processing function [0] for Thing
Thing line: 'Thing 127 (Large Tree)'
count=2, Thing 127
Assigned 6 to Bits(126) at index 21
Line='Frame 92'
Processing function [1] for Frame
Processing Frame at index 92: Frame
 - nextstate = 957
Line='Frame 122'
Processing function [1] for Frame
Processing Frame at index 122: Frame
 - nextstate = 122
Line='Frame 194'
Processing function [1] for Frame
Processing Frame at index 194: Frame
 - frame = 32780
Line='Frame 195'
Processing function [1] for Frame
Processing Frame at index 195: Frame
 - frame = 32781
Line='Frame 196'
Processing function [1] for Frame
Processing Frame at index 196: Frame
 - frame = 32782
Line='Frame 197'
Processing function [1] for Frame
Processing Frame at index 197: Frame
 - frame = 32783
Line='Frame 198'
Processing function [1] for Frame
Processing Frame at index 198: Frame
 - frame = 32784
Line='Frame 199'
Processing function [1] for Frame
Processing Frame at index 199: Frame
 - frame = 32785
Line='Frame 200'
Processing function [1] for Frame
Processing Frame at index 200: Frame
 - frame = 32786
Line='Frame 201'
Processing function [1] for Frame
Processing Frame at index 201: Frame
 - frame = 32787
Line='Frame 202'
Processing function [1] for Frame
Processing Frame at index 202: Frame
 - frame = 32788
Line='Frame 475'
Processing function [1] for Frame
Processing Frame at index 475: Frame
 - tics = 5
Line='Frame 476'
Processing function [1] for Frame
Processing Frame at index 476: Frame
 - tics = 5
Line='Frame 477'
Processing function [1] for Frame
Processing Frame at index 477: Frame
 - tics = 5
Line='Frame 478'
Processing function [1] for Frame
Processing Frame at index 478: Frame
 - tics = 5
Line='Frame 479'
Processing function [1] for Frame
Processing Frame at index 479: Frame
 - tics = 5
Line='Frame 480'
Processing function [1] for Frame
Processing Frame at index 480: Frame
 - tics = 5
Line='Frame 481'
Processing function [1] for Frame
Processing Frame at index 481: Frame
 - tics = 5
Line='Frame 482'
Processing function [1] for Frame
Processing Frame at index 482: Frame
 - tics = 5
Line='Frame 483'
Processing function [1] for Frame
Processing Frame at index 483: Frame
 - tics = 5
Line='Frame 484'
Processing function [1] for Frame
Processing Frame at index 484: Frame
 - tics = 5
Line='Ammo 0 (Bullets)'
Processing function [4] for Ammo
Processing Ammo at index 0: Ammo
Line='Ammo 2 (Cells)'
Processing function [4] for Ammo
Processing Ammo at index 2: Ammo
Line='Ammo 3 (Rockets)'
Processing function [4] for Ammo
Processing Ammo at index 3: Ammo
Line='Weapon 5 (Plasma Gun)'
Processing function [5] for Weapon
Processing Weapon at index 5: Weapon
Line='Pointer 57 (Frame 77)'
Processing function [2] for Pointer
Processing Pointer at index 77: Frame
 - applied 37c44 from codeptr[86] to states[77]
BEX [CODEPTR] -> FRAME 77 = FireBFG
Line='Pointer 66 (Frame 86)'
Processing function [2] for Pointer
Processing Pointer at index 86: Frame
 - applied 37c74 from codeptr[77] to states[86]
BEX [CODEPTR] -> FRAME 86 = FirePlasma
Line='Cheat 0'
Processing function [7] for Cheat
Processing Cheat: Cheat 0
Assigned new cheat 'tunes' to cheat 'Change music'at index 0
- Change music = tunes
Assigned new cheat 'bonesaw' to cheat 'Chainsaw'at index 1
- Chainsaw = bonesaw
Assigned new cheat 'god' to cheat 'God mode'at index 2
- God mode = god
Assigned new cheat 'ammo' to cheat 'Ammo'at index 4
- Ammo = ammo
Assigned new cheat 'spook' to cheat 'No Clipping 1'at index 5
- No Clipping 1 = spook
Assigned new cheat 'spook' to cheat 'No Clipping 2'at index 6
- No Clipping 2 = spook
Assigned new cheat 'crazy' to cheat 'Berserk'at index 8
- Berserk = crazy
Assigned new cheat 'jumpsuit' to cheat 'Radiation Suit'at index 10
- Radiation Suit = jumpsuit
Assigned new cheat 'goggles' to cheat 'Lite-Amp Goggles'at index 12
- Lite-Amp Goggles = goggles
Assigned new cheat 'warpme' to cheat 'Level Warp'at index 14
- Level Warp = warpme
Assigned new cheat 'urhere' to cheat 'Player Position'at index 15
- Player Position = urhere
Assigned new cheat 'map' to cheat 'Map cheat'at index 18
- Map cheat = map
Line='Misc 0'
Processing function [8] for Misc
Processing Misc item 'Initial Health'
Processing Misc item 'Max Armor'
Processing Misc item 'God Mode Health'
Processing Misc item 'BFG Cells/Shot'
Line='Text 9 11'
Processing function [9] for Text
Processing Text (key=Text, from=9, to=11)
Checking text area through strings for 'LOST SOULChi...' from=9 to=11
Assigned 'LOST SOUL' to'Chicken    ' at key CC_LOST
*BEX FORMAT:
CC_LOST=Chicken    
*END BEX
Line=''
Line='Text 9 11'
Processing function [9] for Text
Processing Text (key=Text, from=9, to=11)
Checking text area through strings for 'CACODEMONMag...' from=9 to=11
Assigned 'CACODEMON' to'Magic Ghost' at key CC_CACO
*BEX FORMAT:
CC_CACO=Magic Ghost
*END BEX
Line=''
Line='Text 9 11'
Processing function [9] for Text
Processing Text (key=Text, from=9, to=11)
Checking text area through strings for 'ARCH-VILEGoz...' from=9 to=11
Assigned 'ARCH-VILE' to'Gozer      ' at key CC_ARCH
*BEX FORMAT:
CC_ARCH=Gozer      
*END BEX
Line=''
Line='Text 8 11'
Processing function [9] for Text
Processing Text (key=Text, from=8, to=11)
Checking text area through strings for 'OUR HERONerd...' from=8 to=11
Assigned 'OUR HERO' to'Nerd Norm  ' at key CC_HERO
*BEX FORMAT:
CC_HERO=Nerd Norm  
*END BEX
Line=''
Line='Text 24 27'
Processing function [9] for Text
Processing Text (key=Text, from=24, to=27)
Checking text area through strings for 'Radiation Sh...' from=24 to=27
Assigned 'Radiation Sh...' to'Super Ghost ...' at key GOTSUIT
*BEX FORMAT:
GOTSUIT=Super Ghost Suit!!!!!!!!!!!
*END BEX
Line=''
Line='Text 25 27'
Processing function [9] for Text
Processing Text (key=Text, from=25, to=27)
Checking text area through strings for 'Light Amplif...' from=25 to=27
Assigned 'Light Amplif...' to'Ecto Goggles...' at key GOTVISOR
*BEX FORMAT:
GOTVISOR=Ecto Goggles!!!!!!!!!!!!!!!
*END BEX
Line=''
Line='Text 19 19'
Processing function [9] for Text
Processing Text (key=Text, from=19, to=19)
Checking text area through strings for 'Picked up a ...' from=19 to=19
Assigned 'Picked up a ...' to'Got Ghost Bo...' at key GOTROCKET
*BEX FORMAT:
GOTROCKET=Got Ghost Bombs!!!!
*END BEX
Line=''
Line='Text 27 27'
Processing function [9] for Text
Processing Text (key=Text, from=27, to=27)
Checking text area through strings for 'Picked up a ...' from=27 to=27
Assigned 'Picked up a ...' to'Got A Box Of...' at key GOTROCKBOX
*BEX FORMAT:
GOTROCKBOX=Got A Box Of Ghost Bombs!!!
*END BEX
Line=''
Line='Text 30 31'
Processing function [9] for Text
Processing Text (key=Text, from=30, to=31)
Checking text area through strings for 'You got the ...' from=30 to=31
Assigned 'You got the ...' to'U Got The Ho...' at key GOTBFG9000
*BEX FORMAT:
GOTBFG9000=U Got The Hover Ghost Traps!!!!
*END BEX
Line=''
Line='Text 28 28'
Processing function [9] for Text
Processing Text (key=Text, from=28, to=28)
Checking text area through strings for 'You got the ...' from=28 to=28
Assigned 'You got the ...' to'U Got The Gh...' at key GOTLAUNCHER
*BEX FORMAT:
GOTLAUNCHER=U Got The Ghost Bombs!!!!!!!
*END BEX
Line=''
Line='Text 23 23'
Processing function [9] for Text
Processing Text (key=Text, from=23, to=23)
Checking text area through strings for 'You got the ...' from=23 to=23
Assigned 'You got the ...' to'U Got The Pr...' at key GOTPLASMA
*BEX FORMAT:
GOTPLASMA=U Got The Proton Gun!!!
*END BEX
Line=''
Line='Text 22 23'
Processing function [9] for Text
Processing Text (key=Text, from=22, to=23)
Checking text area through strings for 'Degreelessne...' from=22 to=23
Assigned 'Degreelessne...' to'I Am God Of ...' at key STSTR_DQDON
*BEX FORMAT:
STSTR_DQDON=I Am God Of Ghosts!!!!!
*END BEX
Line=''
Line='Text 23 23'
Processing function [9] for Text
Processing Text (key=Text, from=23, to=23)
Checking text area through strings for 'Degreelessne...' from=23 to=23
Assigned 'Degreelessne...' to'I'm Back To ...' at key STSTR_DQDOFF
*BEX FORMAT:
STSTR_DQDOFF=I'm Back To Human!!!!!!
*END BEX
Line=''
Line='Text 19 19'
Processing function [9] for Text
Processing Text (key=Text, from=19, to=19)
Checking text area through strings for 'No Clipping ...' from=19 to=19
Assigned 'No Clipping ...' to'Ghost Mode O...' at key STSTR_NCON
*BEX FORMAT:
STSTR_NCON=Ghost Mode On!!!!!!
*END BEX
Line=''
Line='Text 20 23'
Processing function [9] for Text
Processing Text (key=Text, from=20, to=23)
Checking text area through strings for 'No Clipping ...' from=20 to=23
Assigned 'No Clipping ...' to'Ghost Mode O...' at key STSTR_NCOFF
*BEX FORMAT:
STSTR_NCOFF=Ghost Mode Off!!!!!!!!!
*END BEX
Line=''
Line='Text 17 19'
Processing function [9] for Text
Processing Text (key=Text, from=17, to=19)
Checking text area through strings for 'level 1: ent...' from=17 to=19
Assigned 'level 1: ent...' to'Level 1: Goz...' at key HUSTR_1
*BEX FORMAT:
HUSTR_1=Level 1: Gozer Vs U
*END BEX
Line=''
Line='Text 19 18'
Processing function [9] for Text
Processing Text (key=Text, from=19, to=18)
Checking text area through strings for 'level 2: und...' from=19 to=18
Assigned 'level 2: und...' to'Level 2: Cit...' at key HUSTR_2
*BEX FORMAT:
HUSTR_2=Level 2: City St.\n\

*END BEX
