Version 2:

-Fixed crashing due to plasma decals
-added some tiny dehacked tweaks


Primary Purpose		: DEATHMATCH
Advanced Engine Required: Latest Version of ZDoom (2.0 Betas)
===========================================================================
Title                   : DM Patch #1 (Inspired By Quake 3)
Filename                : cw-q3dm1.zip
Date Finished           : November 2001
Developer               : Cory Whittle
Email Address           : cwhittle@isn.net
                          
Other Releases          : Yes
Misc. Developer Info    : None

Description             : A Simple wad I threw together for use in my
			  deathmatching with a friend. It is based
			  on Quake 3 Arena, another game we like to play.

			  Supposed to be simplistic, it sort of makes Doom
			  deathmatch feel a little different.

			  All weapons are replaced:
			  1. Gauntlet (green): 
			     High powered glove for easy close combat frags.
			  1. Charged Gauntlet (red): 
			     Even more lethal and quick.
			  2. Machine Gun: 
			     Automatic default weapon. Weak, but useful.
			  3. Shotgun:
			     2 barrels of death, lethal at close range.
			  3. Rail Gun:
			     Super strong rail, but slow recovery.
			  4. Lightning Gun:
			     Insane fast, just keep your crosshair on your enemy.
			  5. Rocket Launcher:
			     Standard DM weapon. See advanced description.
			  6. Plasma Gun:
			     Shoots bursts of fast but inaccurate plasma.
			  7. BFG v2.1
			     Death bringer end-all weapon. Stay clear of the explosion.

			  All pickups are replaced as well, and ammo counts have been
			  increased drastically.

			  This is made for deathmatch, and as such looks weird in
			  singleplayer, as well as really unfair.

Additional Credits To	: -chrisdrgn@hotmail.com for his Q3AVOX.WAD, which I used
			  most of the sounds from.
			  -Sparky of KISS Software for a couple sprites I lifted
			  from Alpha4 Guns, and the status bar numbers from Strifed1.wad
			  -id Software for the other sounds I lifted from Q3A
			  -Valve for 3 sounds from HL
			  -ZDoom Phorum goons, who detailed a lot of the BEX stuff
			   I used to make this
			  -Randy Heit for the awesome #1 Doom Port
                          
===========================================================================
* Play Information *

Required Game           : Any Doom iwad
Required Engine         : Lastest Version of ZDoom (currently 1.23 beta 28)
New Graphics            : Yes
New Patch               : Yes, a bex patch
New Sounds              : Yes, quite a few
Single Player		: NO
Cooperative		: HARDLY
Deathmatch		: YES, Primary Purpose!
Included Files          : cw-q3dm1.wad
                          

* Construction *

Base                    : 
Build Time              : A couple nights
Editor(s) used          : Wintex, PSP
Known Bugs              : The weapons from Quake 3 I made sprites from don't have
			  muzzle flashes. No big loss really.
                          
                          
May Not Run With...     : Anything less than the current version of ZDoom


* Copyright \ Permission *

 Authors MAY NOT use this wad as a base to build additional wads.
 I threw this together in 2 nights. What's your excuse?

* Where to get this WAD *

 Internet 

* Other Comments *



=============================================================================

Advanced Description:

The rocket launcher has some alternate uses, both for you and your enemy.
 The projectile can be shot. This means, you can either shoot the rocket as it exits
 your enemy's gun (fun!), or you can use your rockets as a sheild.
 If you see a projectile coming at you, fire a rocket at it to intercept.
 This has saved my ass against BFG shots on more than one occaision.
 Alternatively, if your opponent has a rocket launcher and you have a plasma gun,
 use a steady hand to create a protective barrier so his rockets don't get you.

Also, the BFG no longer has its tracers. It is essentially a super strong missile.

Also, Plasma bolts have radius damage. Be careful.

Also, Stay away from ricocheting bullets.


Other features:

 See and hear your bullets bounce off walls

 Hear your flesh tear as you get shot
 
 See your opponent's blood stain the floor

 Push barrels around for strategic traps (yeah right)

 Barrels have larger explosions

 Seperate pickup noises for ammo, health and armor

 Weapons select almost instantly

 Easier to see HUD characters for those running in higher resolutions

 Simplistic pickup icons:

  Health:
   - Green  = +1
   - Orange = +10
   - Yellow = +25
   - Purple = +50

  Ammo:  (Large ammo has a box around the icon)
   - Bullets = Green Clip
   - Shells  = Brown 4 Shells
   - Cells   = Purple Battery
   - Rockets = Red Rocket

  Powerups:
   - Mega    = Blue M
   - Invis.  = Red V
   - Invuln. = Orange I
   - Rad.    = Green T
   - Berserk = Red S
   - Visor   = Purple Visor

  etc, etc. It's a lot less complicated in game. Also, most every pickup bobs up and
  down and is bright for easy location.
