
                       Making nodes for DoomBot v3.0
                      -------------------------------

1. Start a node maker. Use the following command line:
   'doombot.bat -altnode -routebuilder -warp ... -file ...'

2. Use 'b' key to put a normal node. A bot runs to node 5, 6, 7, 8... When the
   bot reaches the last node, it moves to node 1 again. The bot will not know
   what to do if it doesn't see node 1!!!
   Use 'n' key to put a "teleport" node. Put this node at the edge of a
   teleporter. Load thtgrvnc.wad map18 nodes file (bottnt.bat -routebuilder).
   There are a lot of "teleport" nodes...
   'u' - "use" node. Bots activate switches at this node.
   'm' - "move slower" node. Bots will move slower after this node. (forwardmove==25).
   's' - "stop" node. Bots stop at this node and then run again. (momx & momy == 0)
   'w' - "wait" node. (momx & momy!=0. forwarmove==0) Bots wait for some tics
    at this node. Use console variable "nodewait" to change the number of tics
    to wait.
    To remove a node use console command "removenode". This is very iportant
    command! You will understand it when you make nodes :)

3. Save nodes using console command 'savenodes'. It will make nodebase.nod
   file.

4. To test your nodes table start the game so:
   'doombot.exe -altnode -testnodes -nodes nodebase.nod -warp... -file...'
   Bots will not shoot at you and all nodes will be visible.

5. To play DoomBot with the new nodes table use the following command line:
   'doombot.bat -altnode -nodes nodebase.nod -warp... -file...'

6. If you want to add or remove some nodes from .nod file:
   'doombot.bat -altnode -routebuilder -nodes nodebase.nod -warp... -file...'

7. If you understand nothing, read this manual again ;) ... and sorry for my
   bad English :)

                       Sergey A. Makovkin

            DoomBot web site: http://doomnation.com/doombot
                     mail to: sergeym@mail.infotel.ru
