  D O O M  B O T
--------------------

 Programmed by: Sergey Makovkin.

 Original game & sources by: Id Software.

 Doom Bot web site: http://www.doomnation.com/doombot
           mail to: sergeym@mail.infotel.ru

 The DoomBot is based on Doom Legacy 1.25 (read legacy.txt)
------------------------------------------------------------------------------

 --------------------
 Minimum Requirements
 --------------------
 Windows(r) 95 or Windows 98
 Pentium 100+, 16 MB RAM
 Mouse, keyboard
 Doom II

 --------------------
 Playing Instructions
 --------------------

I. DEATHMATCH

  To play the DoomBot use the following command line:

    doombot.bat -warp x

 x is a map number. To play on the MAP01 you can start Doombot without
 "-warp x" parameter.
 To add a bot press 'b' key.
  If you want to change skill of the bot, change console variable 'botskill'
 before adding the bot. Default skill is 15. Maximum skill is 20.

       * New node system *

  To start the Doombot with the new node system use one of the following bat
 files:
         botmap16.bat
         bottnt.bat
         yardz.bat
         botgoth.bat
  To use bottnt.bat and botgoth.bat you must have TNT Grievance and GothicDM2
 wads. You can find them at the DoomBot download page.

       * Teamplay *

  For teamplay, just start DoomBot as
     "doombot.bat -warp 7 -teamplay"  or
     "yardz.bat -teamplay"
 To find out what team you are in, use console command 'playerteam'. For
 example you are in team 3 (red color). If you want to add bots in your team
 use console command 'botteam 3' and then press 'b' key. To add bots in other
 teams change the console variable 'botteam' and then press 'b'.
  I advise you to play teamplay on map16. Use the following command line to
 start a game:
    'botmap16.bat -teamplay'
 and then use console command 'exec botteam.cfg' to add bots!


II. CTF

 CTF doesn't work...


 ----------
 WHAT'S NEW
 ----------

  DoomBot 3.0 / 30-Aug-1999
 ===========================
   - The new node system!
     I've included node tables for tntgrvnc.wad MAP18, gothic2.wad MAP11,
     yardz.wad and MAP16 of the doom2.wad.
     You can still play using the old node system of course...
   - Teamplay.
   - Bots can open Doors and activate switches.
   - DoomBot 3.0 supports three deathmatch modes: deathmatch 1,2 and 3 :)
   - You can add bots in regular deathmatch by starting the DoomBot with
     "-addbot x" parameter, where x is a number of bots.
   - CTF doesn't work... I'll fix it in the next version and I'll add new
     ctf maps!


  DoomBot 2.4 / 24-Apr-1999
 ===========================
  DEATHMATCH
   - Bots use nodes.
     You should set up nodes within a map before playing
     (only map01 has nodes already). Bots can still play on maps without
     nodes but they will be very stupid...
   - The bot predict the player movements when fire a PlasmaGun.
   - The bot is more talkative in deathmatch.
   - Bots avoid rockets.
   - Movements of the bot are more realistic in the version 2.4

  COOPERATIVE
    To play co-op run "botcoop.bat". But this mode of the game isn't
   finished yet :( Bots will not follow you...  You can try to play on
   different maps changing "-warp" parameter in bootcoop.bat.


  DoomBot 2.3 / 10-Jan-1999
 ===========================
  CTF!!!
   - Bots use nodes to find flags.
   - To add a bot in RED or BLUE team you can write in console "addredbot"
     or "addbluebot".

  DEATHMATCH
   - Bots pick up health, armor and megasphere!
   - In v2.3 you can change the skill of the bots using console
     command "botskill X".
   - New movement code. Bots can shoot at you while they are moveing to a
     thing/weapon.
   - Bots can jump.
   - If you kill a bot or a bot kills another bot a messages like this appear:
     "Frag-god was gibbed by Fly's rocket"
   - Bots will not go in hellslime.

  BUGFIXES
   - I fixed all problems with bot's frames.
   - Plasma shots from bots will hurt other bots.
   - A bot will telefrag the player if he spawns at the same place as
     the player.


  DoomBot 2.21
 ==============
   - I've fixed some bugs.
   - I put dbot.wad in the v2.21. I forgot to put it in v2.2 ;-) Try to play
      on map07 now.
   - Bots predict the player movement. They shoot really better from
      the Rocket Launcher now!
   - The bot doesn't get frag if he kills himself.

  DoomBot 2.2
 =============
   - Bots can pick up weapons.
   - They can use all weapons. And they use BFG9K :-)
   - You can see bots' frags by pressing F key.
   - You can record LMP.

  DoomBot 2.1
 =============
   - The DoomBot v2.1 is based on Doom Legacy!
   - Bots aren't afraid to jump off of ledges.
   - Fixed the problem with shooting frames. Bots look at you when they shoot.
   - Bots will kill each other.
   - They can speak now :-)
   - A bot can walk in any direction.

  DoomBot 2.0a
 =============
      Some bugs were fixed.
   - DoomBot works under DOS.
   - Bot doesn't change his skin's color when he dies and respawns.

  DoomBot 2.0
 =============
   - New AI! Bots don't use monsters' AI now.
   - You can add bot by pressing "b" button.
   - Bots can strafe left/right.
   - Bots can use only ChainGun, PlasmaGun and Rocket Launcher :-(


  DoomBot 1.1
 =============
   - FRAGcounter works now.
   - Bots respawn on DMstarts.

  DoomBot 1.0
 =============
   - SVGA modes are available.
   - You can play with sound now!
   - Bots can use plasmagun.
   - Improved bots AI.
   - You can use CapsLock to always run.
   - You can use setup.exe to choose keys.

  DoomBot beta v0.2.
 ====================

   - Bots can use Super Shotgun, ChainGun, Rocket Launcher and BFG!
   - Improved bots' (monsters') AI.
   - Low (High) detail was removed from Options.


  Note: You can not use setup.exe to choose keys. Run keycode.exe and then
        write codes of the keys you need in default.cfg.




