-------------------------------------------------------------- DooM Wars v0.25 --------------------------------------------------------------- Title : DooM Wars Author : Martin Collberg (Yoghurt) Homepage : www.doomworld.com/doombot (Same page as CajunBot currently). Email Addresses : yoghurt@telia.com Description: Carefully you place the gunpowder from the shell at your poster, featuring one of those ugly demons. When mixed together with the fluid that resides in the plasma cells, entertaining sparkles flies from the mixture . With a smile on your lips, you chant the magic words while picking up your unholy tech priest shotgun. The trigger is pulled and a blue ball appears infront of you. It's lifetime is short but necessary. From it's inside the blood of and imp begins to flow, merging with the blue matter to create it's flesh. Only within a few second's the process is done, and an Imp raises, gurgling, squeaking, with mind to serve you. The Doom Wars is about creating monster hordes, battling with your friends, via network or splitscreen. Additional Credits to : id Software- for being id Software and for releasing the DooM code. Fab & Boris- for making the Legacy port and then releasing the source You- for downloading my second big programming project. ---------------- Getting started: ---------------- Run the game like this: dwar.exe -altdeath -nomonsters -warp x -splitscreen this will set up a splitscreen deathmatch game at the mapnumber x. Every cajunbot command also work in DoomWars so, you can spawn bots. however, they are not very familiar with this monster spawning, yet. Please read the cajun bot readme.txt for more commands and startup parameters. NOTE: You must also have the cj098.zip installed if you want to play with the bots... ------------ Making maps: ------------ Every map is playable with DoomWars, but in order to spawn monsters players need mana. A mana is placed just like an ordinary thing in a Doom level editor, and the thingnumber is <111>. (I placed them on the test level using Deu2). Check at www.doomworld.com for good level editors. --------- New keys: --------- The DoomWars brings up a bunch of new commands. these are configured via the options menu>setup keys: Short explanations: guard: Will set the monsters infront of you into guard mode, which means that they will stay where they are, firing at enemies passing by. follow: Look at a monster(s) and press this key. When not having things to kill the monster(s) will follow you. next monster/prev monster: cycles between different objects to spawn. fire/spawn: Toggles between normal fire mode and spawning of monsters In next version i plan to add different keys for shooting/spawning too. NOTE: If a monster is on guard and it receives a follow order, it discards the guard order and the other way around. If a monster is on guard/follow and receives a new order of the kind is already has, the order works as a dismiss order. ----- MANA: ----- Mana is needed to spawn the objects/monsters. It grows larger by time and is more valuable the bigger it is. Having control of the mana fields is the key to success. ----------- Barricades: ----------- Is a very necessary element in every a good defense. Own monsters can shoot over them but they block enemy fire (until they are destroyed). You can create cheap but effective defensive lines using these together with a couple of monsters like shotgun/chaingun guys or Imps. ----------------- Special monsters: ----------------- As you might know there are very powerful creatures in the doom world. things like Cyberdemons, Arch Viles and Pain Elementals are therefore much more expensive than ordinary, lesser troops. An arch vile can serve as a medic for your horde, raising fallen warriors! The Cyberdemon is a powerful attacker on large levels where it can roam free, but can be quite limited if the battlefield is small. -------- The Hud: -------- There are some new values in the left side of the hud. One that shows whether you're spawning/shooting. Another that specifies which object that will be spawn & it's cost. The current mana. ----------------- Winning the game: ----------------- A game is currently won if a player reaches the fraglimit (if that is set). A frag is scored once a player kills another player or a monster owned by a player kills another player. If a player dies, his whole army is zapped away. ------------- Future plans: ------------- -Clean all bugs (if there are any) -Mana spreading (Like Tiberium in C&C) -Maybe some new orders -Gun towers (other buildings). -Call the mana for something else (or?).. -... ------------------- What would be fun?: ------------------- If people started to make levels for this mod =) Maybe someone like to start a web page? If there's a interest for "Doom Wars", I will be more motivated to to improve it. All suggestions are always welcome too. ----------- Disclaimer: ----------- I take no responsibilities if any bad thing happen to you or your computer due to this software. You use the program at your own risk. However I can ensure you that I haven't made anything "mean" with purpose (why should I?).