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 ZDAEMON	(v0.96)
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"The Dark Messenger Of DOOM"

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CHANGE LOG
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0.95 - 6/2/01
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-New server command lines -maxplayers -maxclients can determine how many
 connections your server can accept and how many players can actually join
 the game
-Skinned "fist" sound now works
-New default skin pack! (Zskins.wad)
-'neverswitchonpickup' once again allowed
-Strange spontaneous client & server crashes fixed (I hope)
-Server spewing out multiple "Player dies" when joining a game from spectator
 fixed.
-Spying a player who disconnects will no longer crash your client
-"oomph" sound fixed
-Respawn bug no longer causes a crash
-Demon sounds work properly now
-New Multi-wad support for servers (up to 4 wads)
-Full skin support
-Doomguy's face is now animated properly on the client
-Lines tags that modify sector light levels now works
-Floors that raise and change texture are now fixed
-Full support for spectator modes has been added.
-Server MOTD has been added to view while in spectator
-New launcher now find pwads and iwads in custom dirs
-Launcher now saves the extra zdaemon parameters in the CFG file now
-Teams are automatically choosen in teamplay modes
-New 'connectlog' command for the server will log every connection attempt
 made
-New 'max_rate' command will limit the clients rate from lagging servers
-Skins are now looked up by name instead of index number
-Alot of code removed to drop clients on sv_parsecommands, and overflowed
 buffers. If these errors occur, ZDaemon just drops the packet instead of
 disconnecting the client entirely.
-Player ghosts are have been fixed in spectator
-Dead players are removed totally from the server to reduce clutter, just
 looks better.
-Somehow, deathmatch settings got b0rked, fixed up now.
-Even more stablity reducing crashes and dropped clients and errors and crap.
-Updates to the 'zserver.cfg' file that server admins need address
-Players can no longer spy spectators

0.92 - 3/12/01
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-ZLauncher will now launch at the correct IWAD location

0.9 - 3/11/01
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-**MUCH** more stablity! (I have yet to find a crash)
-ZLauncher now searches the extra directories for iwads as well
-Stupid player ghost respawn bug crash fixed
-Player spy - 'spynext' and 'spyprev' works again in coop modes
-Screenshots work once again
-Fast monsters are fixed for DMFLAGs and Nightmare modes
-Respawning works again for DMFLAGs and in Nightmare modes
-Arch Vile no longer spawns client side ghosts
-R_RenderPlayer view without a player->camera fixed
-D_Display crash fixed
-Chainsaw sound fixed
-Wildcard's added for short server ban IP's
-Client and server stay in check with the number of AActors each side has
 greatly reducing the risk of crashing the client or server
-Reverant missiles fixed
-Reverant no longer spawns client side missiles
-Pain Elemental no longer spawns client side lost souls
-"Ass Missiles" fixed
-Arachnotrons can now shoot their deadly plasma! PH33R!
-No more client or player ghosts hanging around
-Intermission text taken out for seamless coop. play (and no more crashing)
-Frequent server buffer checks to prevent a SZ_GetBuffer error
-ZLauncher now shows player information and has options for
 'Detailed Server Information'
-Can now specify additional directories to search for PWAD's or IWAD's
-More client error checking to prevent bad data and causing a crash

0.8	2/20/01
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-Packet compression UDP network code. Runs alot faster!
-New ZDaemon Launcher
-Launcher can download files from any http or ftp sites
-Better and more reliable server information
-Small fixes to reduce crashing
