JDoom Version History
=====================
Legend: + added, - fixed, * improved/changed

Version 0.82 (beta)
-------------------
- menu text disappearance
* higher mouse sensitivity in menu (up to 40 now)
* multi-level demos (demo playback/recording won't stop at level changes)
- nextwpn/prevwpn being confused with saving/loading
+ glBSP support
- switches in Ultimate Doom
- sky in Ultimate Doom
+ cvar zclip: moving under/over things, monster melee attacks w/height check
  (not in demos/netgames)
+ cvar jumpPower (not in netgames)
* red pain filter always a bit translucent
+ -plutonia and -tnt override options 
+ -iwad option (prevents autodetection)
* random sound at exit removed
+ cvar autoswitch: weapon autoswitch at pickup (not available in demos/net)


Version 0.81 (beta)
-------------------
* HUD armor icon corresponds player's armor type
* with Always Run, pressing Speed makes you walk normally
* health bonuses emit light 
+ ccmd doomfont: if the default console font is garbled, use this
+ TexTypes.txt (contains textures for Doom and Doom 2)
+ DLaunch support
* when more than one IWAD is detected, none of them is loaded by default
