DTest2 Aug6 Patch
-----------------
by Jaakko Kernen <jkeranen@raven-games.com>
8/6/2000

NEW FEATURES
- MD2 models no longer forced to match sprite heights.
- Frame interpolation (cvar modelInter). Makes model animation a lot
  smoother.
- Config entry in model definition files.
- New flags for models (autoscale, spin, movpitch, scale:, height:,
  offset:).

NOTES
An example of the config entry:

* Config
(autoscale)

This would flag all the models that follow for auto-scaling. The config
entry is basically a model definition with just a flags line. Any flags can
be specified.

Frame interpolation is only possible between frames of the same model,
meaning that if the MD2 file changes between frames, there will be no
interpolation for the frames.

The autoscale flag tells the engine to match the model height with that of
the original 2D sprite.

The spin flag makes the model spin slowly. Good for weapons and bonus
items. The drawback is that the spinning happens all the time, even when
the game is paused (the engine doesn't know when the game is paused).

The movpitch flag aligns the model's pitch angle with the movement of the
object. Good for missiles and such.

The scale: flag scales the model with some factor. Example: (scale:2.3).
There can't be a space between scale: and the factor.

The height: flag scales the model so that its height becomes the specified
value. Example: (height:100) scales the model so that it's 100 units tall.
Again, there can't be a space after the colon.

The offset: flag moves the model vertically. Example: (offset:-32) moves
the model 32 units into the floor. Once more, no spaces after the colon.

