Version 0.9:
------------
- Clipping problems fixed (thanks to Thierry Van Elsuwe, author of the Doom Legacy GL project, for the tips).
 in hexenrc.cfg:
	clippingquality	0, 1 or 2: 0 is the faster solution (lots of polygons missing)
							   1 is the default solution (some polygons missing).
							   2 is the slower solution (no polygon missing).
- PWADs compatibility:
	+ Tesselation errors now generates a warning instead of a fatal error, when you use a PWAD. Certainly, there will be holes
	in this sector. So you should edit it (removing the useless linedefs or adding the missing linedefs).
	+ Textures larger than 256x256 should now be visible on the 3Dfx cards.
- Polyobjects / sectors not updated when you teleport to an already visited map fixed.
- Spikes now raise/sink normally.
- "Always run" key added (key_alwaysrun in hexenrc.cfg).

Version 0.8:
------------
- MD2 replacement scripted. Please read the MD2.TXT file to know how it works.
	With this, you should be able to replace any Hexen object by any MD2 file !
- Weapon correctly displayed at the 512x384 resolution.
- Thanks to Nicolas Kalkhof, GLHexen should now be compatible with Voodoo2 mini-gl & Quake3 drivers.
- Crashs in end hub text screens fixed.
- Re-useable switches bug fixed.
- Wrong floor texture bug from savegame fixed.
- Change floor texture crash fixed.
- Double-sky display bug fixed.
- MAP26 tesselation error fixed.
- Mask in the "Gardian of fire" map crash fixed.
- Ice chunks now correctly displayed.
- Non-looping music bug fixed.

Version 0.6:
------------
- Minor optimization in the dynamic lighting code.
- Compatibility with 3Dfx miniGL:
	* Everything works fine with voodoo1 card, except the MD2 monsters which have texture problems when they are far from the camera (not idea where it comes from).
- Compatiblity with 3Dfx Quake3 OpenGL drivers:
	* Everything works fine with voodoo1 card.
	* You need to add -fullscreen switch (even on voodoo1 & voodoo2 cards).
- Problems with invisible menus, weapons, monsters... should be fixed (alpha-test problems with some cards like PCI Riva128).
- Anti-bug for MAP10 & MAP20 teselation errors.
- Black teleporters bug fixed.
- "Coronas are not present on light sources that were initially off" bug fixed.
- "Coronas are still present on light sources that were turned off (and were intially on)" bug fixed.
- Polyobjects / sectors not updated when you load a saved game fixed.
- Fog now available (with a 3Dfx card, you have to use the MiniGL or the Q3 drivers).

Version 0.5:
------------
- Dynamic (colored) lighting available:
In hexenrc.cfg:
	* dynamiclighting 0: No dynamic lighting.
	* dynamiclighting 1: Vertices lighting.
	* dynamiclighting 2: Lightmap lighting.
	* monsterlighting 1: monsters missiles generate light.
	* playerlighting 1: player weapons generate light.
- 3D monsters support (MD2 format). But I have no MD2 file for Hexen yet.
- Better sprites filtering.
- Scrolling texture bug fixed.
- Some texture mapping & wall rendering bugs fixed (transparent textures / misaligned textures).
- sprcompr / sprfilter / filterdist switches removed.
- Bugs in sky rendering fixed.
- Water waves correctly displayed.
- Anti-bug for MAP08 teselation error.
- Death leaves correctly displayed.

Version 0.1:
------------
First beta version.
Normally every feature of the original Heretic are present (except those I forgot).

- Map displayed (superimposed to the game).
- Menus displayed.
- Fix screens displayed.
- Status bar, Inventory bar, Messages, etc displayed.
- Screenshots available.
- Saved game bug (scripted texture animation on walls) fixed.
- Hires & fullscreen bug fixed (fullscreen was always 640x480).

Version 0.08 (alpha):
---------------------
- Sky bugs fixed.
- All textures animations should be there:
	* Double Sky animations.
	* Wall / Flats animations.
	* Wall / Flats scrolling.
	* Wall / Flats scripted animations.
- Bug in weapon rendering fixed.
- Crash when saving games fixed
	(it is difficult to save a game without menu, but auto-saves when you change levels
	 won't crash the game anymore)
- Crashes in map02 & map04 fixed (bad sectors).
The following features still misses:
* Maps.
* Menus.
* Fix screens.
* Status bar, inventory, messages, etc.

Version 0.07 (alpha):
---------------------
First version. Quick port of the GLHeretic/DoomGL engine to Hexen.
Everything from the original Hexen and from my other GL ports should be there, EXCEPT:
* Maps.
* Menus.
* Fix screens.
* Status bar, inventory, messages, etc.
* Textures animations.
