./opengl/ogl_rl.c:	if(!smrl->numquads && !skyw->numquads) return; // Nothing to do here.
./opengl/ogl_rl.c:	if(smrl->numquads)
./opengl/ogl_rl.c:		for(i=0; i<smrl->numquads; i++)
./opengl/ogl_rl.c:			cq = smrl->quads+i;
