This file is now the amalgamated list of authors, contributors and credits
for PrBoom. Hopefully by keeping these all in one place, they will remain
more accurate.

Doom was originally written by id software; when playing with any id main
wad file, you can see their list of credits, which includes the list of
programmers. After some years, they released the source code, to allow
others to work on improving the game.

One of the first projects was DosDoom, by Chi Hoang. This was a quick port
of the released source code, which was for Linux, to DOS. This was then
picked up by TeamTNT (http://www.teamtnt.com/), who produced Boom, a greatly
debugged and extended version of Doom. The Boom programmers were Lee
Killough, Jim Flynn, Rand Phares, Ty Halderman.

Several projects started working from the Boom source code. One was PrBoom, 
made by Florian Schulze, that ported the code to Windows, added suport for 
higher resolutions and later OpenGL. Another was Marine's Best Friend 
(known as MBF) by Lee Killough, which fixed a lot of Boom bugs and added 
many new game features. Finally, there was LxDoom, a port of Boom to Linux 
by Colin Phipps.

In October 1999, id Software re-released the Doom source code under the 
GNU General Public License. TeamTNT have also changed to the new license,
and the other sources mentioned above have all allowed their code to be
GPLed. So PrBoom is covered by the GPL.

In May 2000, LxDoom, PrBoom, and a derived port called LSDLDoom, merged 
into one. The current authors of PrBoom are Colin Phipps 
(cphipps@doomworld.com), Jess Haas (JessH@lbjhs.net), and Florian 
Schulze (florian.proff.schulze@gmx.net).

Our thanks go to all the authors of the ports mentioned above, and also 
the following people who contributed code to LxDoom or PrBoom:

Nicolas Kalkhof  nkalkhof@gmx.net
Helped with highres in PrBoom and with the OpenGL part

Gady Kozma	gady@math.tau.ac.il
Added hires to the SVGALib version of LxDoom, and other useful patches.

Dick Leban
Lots of feedback about portability issues and helping get the network code 
working properly back at v1.3.6.

Eduardo Casino Almao
Lots of helpful feedback and suggestions, but more importantly actually getting 
to grips with the code and giving very precise bug reports and patches.

Joey Hess
For numerous patches, like the glibc fixes and window manager updates, and
help with the music.

Ben Winslow
Various useful patches, like the colour ENDOOM code.

Josh Parsons	josh@schlick.anu.edu.au
Sent me the patches to use autoconf for configuring LxDoom.

Steve Van Devender <stevev@efn.org>
Found the bug causing slight noise at the start of sounds playing, and other
patches.

Barry Mead <bmead@surfree.com>
Improvements to the mouse code.

Mattias Kunkel <mattias@kunkel.freeservers.com>
Made the lxdoom.spec file for creating LxDoom RPMs.

Vicente Aguilar	vicente@hal.dhis.org
Handy patch for the file handling

Benjamin L McGee <vuelto@netscape.net>
Patch fixing the joystick code.

Chris Young <young1@users.sourceforge.net>
Patch improving the ENDOOM printing

Peter Jay Salzman <p@belial.ucdavis.edu>
Cleanup patches

If you sent me patches for LxDoom which were included, and I forgot to
list you, I apologise. Please email me and I will add you.

Also, thanks to the following people who have helped in various ways:

Udo Monk
His port xdoom is very portable, and I referred to his code sometimes for help 
with the X stuff; also his collection of Doom tools (XWadTools) is the 
definitive tools collection for Linux.

Andre Majorel	amajorel@teaser.fr
For Yadex, so I can debug those problematic levels more easily.

Michael Heasley	
Author of musserver, which helped me first add music support.

Rafael Reilova		
Helped with themusic server program for LxDoom

Frederic Oghdayan
For useful feedback on LxDoom v1.0.1, and repeating his bug reports until I 
believed them :-).

James "Quasar" Haley	
Ever willing to talk about source ideas; mentioned some Boom/MBF bugs to me, 
which I was then able to fix in LxDoom.

Oliver Kraus
Send bug reports and patches for Solaris/Sparc.

Everyone who contributed indirectly to MBF and Boom and Doom; see the
respective documentation files.

