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				Steve BOOM v.01
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		     By: Steve (prjdoom@doomworld.com)

What's New in this version:

	-Single Player Death Messages!  You get messages like, Player
  	 gets killed by a trooper when you die.  
	 More on this, just scroll down.

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What is Steve BOOM?

	Steve BOOM is my own port that I'm using to learn the DOOM 
 	source.  I look through the source, and decide what to do, 
	then, I do it.


What features do you have?

	-Adds TCP/IP, two-player (as far as I know) functionality to 
	 BOOM.

	-Adds Single Player Death messages w/BEX extensions, so you 
	 can change them if you want with a DEH file and the -deh
 	 extension!  Here are the var names, note that the word Player 
	 is added to the beginning, so there's no need to put that:

	 DM_POSSESSED -Trooper
	 DM_SHOTGUY - Shotgun guy
	 DM_VILE - Archville
	 DM_UNDEAD - Reverant
	 DM_TRACER - SUPPOSED to be Reverant's rocket, not
	 DM_FATSO - Mancubus
	 DM_FATSHOT - Mancubus Fireball
	 DM_CHAINGUY - Heavy Weapons Dude
 	 DM_TROOP - Imp
	 DM_SERGEANT - Demon
	 DM_SHADOWS - Spectres
	 DM_HEAD - Cacodemon
	 DM_BRUISER - Hell Knight, Baron of Hell
	 DM_SKULL - Lost Soul
  	 DM_SPIDER - Boss Spider
	 DM_BABY - Arachnotron
	 DM_CYBORG - Cyberdemon
	 DM_PAIN - Pain Elemental, shouldn't do anything
	 DM_WOLFSS - SS nazi
   	 DM_DEFAULT - None of the above, barrels, slime, etc

	To use them, in the BEX file, type:
 	
	 DM_BABY = gets burned by baby's new toy

 	And load up the file, it'll work!


How to use TCP/IP:
	
	If you are the SERVER player, type this command line:

 prjboom -net (# of players, usually 2) -warp 1 -deathmatch -nomonsters

	That is for a normal deathmatch game, nomonsters, MAP01

	If you are JOINING a server, type this command line:

 prjboom -dup 2 -net (server's ip)

	It's that easy.

Credits: Of course, to vmlinuz for making DoomWorld, and TeamTNT for 
	 Making BOOM