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			    PrjDoom v0.1
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		     By: Steve (prjdoom@doomworld.com)



What is PrjDoom?

	A new port based off of BOOM


What features do you have?

	-Adds Single Player Death messages w/BEX extensions, so you 
	 can change them if you want with a DEH file and the -deh
 	 extension!  Here are the var names, note that the word Player 
	 is added to the beginning, so there's no need to put that:

	 DM_POSSESSED -Trooper
	 DM_SHOTGUY - Shotgun guy
	 DM_VILE - Archville
	 DM_UNDEAD - Reverant
	 DM_TRACER - SUPPOSED to be Reverant's rocket, not
	 DM_FATSO - Mancubus
	 DM_FATSHOT - Mancubus Fireball
	 DM_CHAINGUY - Heavy Weapons Dude
 	 DM_TROOP - Imp
	 DM_SERGEANT - Demon
	 DM_SHADOWS - Spectres
	 DM_HEAD - Cacodemon
	 DM_BRUISER - Hell Knight, Baron of Hell
	 DM_SKULL - Lost Soul
  	 DM_SPIDER - Boss Spider
	 DM_BABY - Arachnotron
	 DM_CYBORG - Cyberdemon
	 DM_PAIN - Pain Elemental, shouldn't do anything
	 DM_WOLFSS - SS nazi
   	 DM_DEFAULT - None of the above, barrels, slime, etc

	To use them, in the BEX file, type in the [STRINGS] section:
 	
	 DM_BABY = gets burned by baby's new toy

 	And load up the file, it'll work!

 	-Sloshing sounds in water ala Heretic.  You have one big splash
  	 when you first get in th water, then minor sloshes while in 
 	 it.  Of course, the effect isn't perfect.  imagie that you're
 	 on a pedastal above the water.  While you're on the edge of
	 the pedastal, you will get the big splash sound, because
	 technically, you're on the ground, and in a sector with a 
	 water texture on the floor.  I've got a couple sounds I'd like
 	 to have, here's a list:

		-a water out sound for when you go out of the water
		-a sizzling sound for lava
		-a 'slodging' sound for slime
	 
	 If you can find any of these for me, I'd appreciate it.

	-SubWad prjdoom.wad, which contains the sounds for the sloshing
	 water, and will hold other things later.  It must be in the
	 same directory as prjboom.exe to run

	-Falling Damage: Don't take too much of a spill, or you'll
	 get hurt.  If someone can find me a suitable sound, I'll
	 add the feature where the player screams for bloody murder
	 when he has attained terminal velocity ;)

   	-Sky-for-Every-Level:  This is a change that lots of people
	 have wanted, or so it seems to me.  Here's
	 how it works.  When f_sky1 is used for a ceiling texture, 
	 first, it figures the original sky texture.
	 Then, it checks for the existence of a "sky_def" texture, 
	 which is a default sky texture that will be used in every 
	 level instead of the original sky texture, but not instead of
	 the sky's level.  Then of course, it checks for the level's
	 own texture, which follow the names of sky_1, sky_2, and so
	 on.  FYI: These are TEXTURES, not flats.  Two PWADS are 
	 included, sky_1.wad which shows off sky for every level, and
	 sky_def.wad which shows off the default sky texture feature.

	-ChaseCam:  Based on aurican's chasecam 
 	 (http://www.doomworld.com/nexus/), this gives you said cool
 	 feature, but in BOOM, not in DosDoom (ugh :).  A new menu for
	 the Cam too.

	-Every other BOOM Feature you love, witness the BOOM 
	 documentation for problems with those things, soon I hope to
 	 have a copy of the BOOM docs in with PrjDoom.

	-Most features that need it have on/off options in the misc 
 	 menu and.cfg file.

Next version (hopefully):
 
	-Teamplay and CTF:  Teamplay (IMO) shouldn't be too hard of 
	 a hack, just don't expect everything at once.  And, keep in 
	 mind that I'm only doing teamplay to facilitate CTF.  So far,
	 the features I have planned for teamplay are:

	 	Team-Only messaging
		No-damage from team members
		Team Scoring
		Team intermission screens
		Team colors (not choosable)

	 How it would work for now, is that if you specify -teamplay,
	 and -deathmatch, then it assigns even #'ed players as one team
	 and everyone else as another.  When one team member gets a 
	 frag, it is added to the team score.  When a member suicides,
	 a frag is subtracted from the team score.  Team intermission
	 screens are just regular intermission screens, but have team
	 scores, not individuals.  Team colors is one team has say, 
	 green, and the other has perhaps red.  
	 
	 Beyond a first version:  I definitely want to have people be 
	 able to change teams in the middle of play, and have a way to
	 decide what color a team is.


	 Player Names: Just what it says, have your own names...

	 MAPINFO: Will contain stuff like skyname, and intermission
   	          data so far.

	 DEH in WADs fixed: Goody :)
	 

Credits: Of course, to vmlinuz for making DoomWorld, and TeamTNT for 
	 Making BOOM, and thanks also to Aurican, Darkfang, Rethcir,
 	 mystican, Dukrous and DoomWiz for putting up with my 
 	 sometimes newbile questions, and requests for debugging help.