		      
                      Steve BOOM v0.3 Source Release 

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How to use these sources:

	If you're using the vanilla BOOM source, then simply copy 
	these files over the existing ones, and make.

	However, if it's a modified version of BOOM, and you know
	what you're doing, then you can copy the code to where it's
	supposed to be, and then make.  But if you don't know
	what you're doing, then get help or something.  As always, I'm
	not responsible

Changes:

	All my changes are marked with 'Steve' and usually a date,
	the location of new code, and it's purpose is here:

		d_deh.h - Var declarations for death message BEX 
		          extensions

		d_deh.c - At the beginning, definitions of default
	     		  death messages, and also default startup 
	 		  message "Steve BOOM v0.3".  Added the var
			  and replacement names to the [STRING] BEX
			  lookup tables.

		m_cheat - Added declaration of void cheat_prjshot() at
			  the beginning, and actual sub later.

		p_inter.c - Added Death Messages code to p_killmobj 
			    sub.

		p_inter.h - Added variable declarations for death 
			    message vars.

		p_user.c - Special includes for sloshing effects and
			   falling damage at  beginning.  Sloshing 
			   effect in p_moveplayer, and falling damage
	   		   code in p_playerthink.

		p_user.h - Variable declarations for falling damage
			   and sloshing sounds.

		sounds.c, - Added sounds to sound tables for 
		sounds.h    sloshing effects. 


***********************************************************************

Once again, I'm not responsible for what this does to your computer, if
anything, because well, you know *I* made it.  If it doesn't work, 
email me IF YOU KNOW HOW TO PROGRAM!  If you're a newbie trying to get
help for something you don't understand yet, go find a C tutorial.  
That said, my email is prjdoom@doomworld.com  

That's all folks, have a nice day.
				     