This is a   Demo Archive of the Non Gods   entry 

author:     Adam Williamson (adam@scisoft.force9.co.uk)

game:       Ultimate DOOM version 1.9

category:   Ultra Violence - Movie Speed - No secret level
            
level:      Episode 1 - Knee Deep In The Dead
            
stats:      

   Level     Adam    Vincent   Arno   Best
------------------------------------------
   E1M1      0:13       0:16   0:15   0:12
   E1M2      0:30       0:28   0:32   0:26
   E1M3      0:52       1:14   1:02   0:52
   E1M4      0:21       0:23   0:26   0:19
   E1M5      1:46       1:53   1:42   1:41
   E1M6      1:23       2:12   2:20   1:23
   E1M7      1:48       2:05   2:04   1:46
------------------------------------------
   E1M8      1:20       1:14   1:05   0:58
------------------------------------------
   Total     8:13       9:43   9:39   7:37

comments:   A lot more like it :). The "Best" column is my best times during
an episode run.

E1M1 - *yawn*. Do 0:13 almost every time here. Did 0:12 once.
E1M2 - damn. You need luck in the last room, I didn't get it.
E1M3 - good run! Best time in an episode run, i've done this time twice.
E1M4 - hmmmm...not bad. 0:19 was a good run :).
E1M5 - this is a good run for me...Arno seems to have this level worked
       out, though :)
E1M6 - hahahaha. Watch it and weep, guys. Killing everything in the last
       room is just *pussy*...:)
E1M7 - not bad...could go quite a bit faster...
E1M8 - Okay, this sucks. I've died here too often, though. Far too often. :).

Comments for Arno:

E1M1, no it really is better to kill the first sergeant in the secret...you
can get two shots in before reaching him.
E1M2 - movement is a bit slow, you miss too many shots...
E1M3 - I like the way you took the quick route across the outside area :).
However, you've gotta learn who to shoot when...you shot too many imps,
not enough sergeants...and you panicked too much at the end :)
E1M4 - I find it much easier to do the jump facing the other way, but
whatever :)
E1M5 - well, you were helped by not going for the 100% sphere and not getting
the CG here. Good ideas...especially not going in the secret and picking up
the CG on the way out of the E1M6 red key area...but I don't like skipping
the 100% sphere, too risky...
E1M6 - okay, you've gotta learn how the red key bit works. Figure out where
the closing door sector is (it's not that hard). Then wait for one of the
sergeants to be stood in it before running into the room. That's how you
stop it closing :).
E1M7 - bad rocket usage, too much stuff dead...
E1M8 - good run, fucked up ending :)

Not intended to be critical, just some help to do it better :)
