
Doom II Version....
================================================================
Title            : Quicken5.wad
Author           : Ryan Haney
E-Mail           : Ryan_Haney@baylor.edu (any comments would be enjoyed)
Others by author : TheBig5.wad (not proud of), Quicken.wad, Quicken2.wad, 
		   Quicken3.wad, Quicken4.wad, and a few more

Description      :  This is my newest and best Quicken Wad ever. It contains
		   all of my previous levels (with changes) and 4 new ones.
		   Contains new textures, pictures, level names, status bar,
		   sounds, and AWESOME DM LEVELS. The staus bar is a very cool
		   one that I made using a well known one and doom graphics.
		   All of the sounds are serious in nature and really add to
		   the feel of the game. (Check out how great the single 
		   shotgun sounds now, you'd think its better than the double)
		   If you only like playing dm then Quicken5 may be too
		   intense for you, BUT IF YOU CRAVE PLAYING DEATHMATCH THEN
		   QUICKEN 5 IS A MUST PLAY WAD!!!!

        Playtesters' Results:
                                                 SCORE
        Awesome DM levels - 2,3,6,9,10,13       8.5-10
          Great DM levels - 1,4,5,11,12,14,15   7.0-8.4
           Okay DM levels - 7,8                 5.5-6.9

					   
		     Lev.1 - Welcome War

		   This level was added due to the number of people asking
		   me to make "one of those simple, big levels" that have
		   become popular on the DM circuit. So thats exactly what
		   this is with a little added spice of my own. Has a very  
		   cool welcome area and the actual fighintg area is simple
		   , but great in DM. Be sure to step into the sign to get
		   to the real DM area. I made this a little smaller than 
		   in Quicken4 and gave it a sky.


		     Lev.2 - Blackfrag

		   This is a complete remake of my first blackfrag level. It 
		   is like a figure-eight level with a hallway circling 
		   the whole thing.  Windows allow easy finding of
		   enemies and weapons 5-7 take a little time to get.
		   I made 5 easier to get and made it look better overall.
		   This level has got to be one of the best testers of 
		   real deathmatchers and has been play tested by some 
		   of the best around.
	      


		     Lev.3 - Teknique  (Playtesters' Favorite)

		   A cool looking level with a lot of attention to 
		   detail and some added halls and rooms that make it much
		   better than before. One of the draw backs of the original
		   was that the fights were more of massacres than deathmatches
		   because all of the weapons were easy to obtain and most of
		   the rooms had only one way in/out. Well, that has all been 
		   fixed making this somewhat like map01 of doom2. Check out 
		   the awsome "super fast" door at the end of the main 
		   hallway, great in BFG & Rocket fights



		     Lev.4 - Rockon
		      
		   A small rock looking level with many cool details and 
		   good weapon placement. No changes except some lighting and
		   color of the slime and fixed the respawn bug. Seems to be
		   a great BFG fragging level.
		   
							    
		  
		     Lev.5 - Deathpan
		
		   A small wood & panel looking DM level that leads to 
		   some very cool and very fast frags. Again, a lot of 
		   detail is put into this level and although the design 
		   looks simple, it makes a rock'n DM level. The only change 
		   is the shotgun hall way is bigger to allow for more action,
		   and and addition hall way from the plasma room to the open 
		   area.


		     Lev.6 - MetalGear 

		   A medium wood & metal level that is great in deathmatch. 
		   Weapon placement is good and look for many good
		   frags near the bfg teleport. Looks really cool and the  
		   local playtests have had great reviews. Play it, you'll
		   like it!!!


		     Lev.7 - The Abyss

		   A medium big brick level that is very dark in atmosphere
		   and has many cool new DM ideas. The weapons are well placed
		   and there is sense of luck to it as some weapons can only
		   be obtained a certain times. The biggest feature though is
		   the deep abyss in the center of the level that allows
		   many of your kills to fall helplessly to their death. This  
		   allows for some of the coolest frags ever in DM as you see
		   you buddies fly out of the hallway and in to the abyss.
		   I made 7 easier to obtain and tried to speed it up alittle.
                   I now consider this one of my weaker DM levels.


		     Lev.8 - Ash of Death (Marble Massacre)

		   A medium ash and metal level that used to be called Marble
		   massacre. I changed the textures to a more darker feel
		   and added some extra walls to make it not as open of a
		   level. Has some really cool looking areas and only
		   6 & 7 take time to get. I also consider this one of my 
		   weaker DM levels.


		     Lev.9 - REEF IT!!!  

		   This is by far one of the best levels i've ever made and  
		   ever will. Includes many different altitudes for fragging
		   and many textures that make it look really cool. It is
		   suitable for any numbers of players and again 6 & 7 take
		   a little time to get. The local playtest call it one of
		   the most intense they have ever played.


		     Lev.10 - Plumett Attack   (Author's Favorite)

		   This is one of my newest additions to my Quicken wads, and  
		   contains some of my best work yet. It has great 
		   texture design and a few cool lighting effects. In
		   DM this level really rips, as it contains many 
		   altitudes for fragging and just enough space to keep
		   things interesting. Weapon placement is good and going
		   to get the BFG is a great adventure (in a good way). 
		   Also contains one of my "Hyper doors" from my Quicken4
		   - Lev.3 wad. Enjoy!!!


		     Lev.11 - Map1 Redone

		   This is my first and only map01 redo. Added some teleporters
		   and stairs to open it up a little and made the outside 
		   have a purpose besides getting the single shotgun. Doesn't
		   produce the same intensity as the original, but it still
		   rocks in DM.


		     Lev.12 - Ground'M

		   This is a very unique level that uses my "frags out the 
		   window" idea in a much better way than in The Abyss. 
		   Basically looks like some kinda castle/tower thats in the
		   middle of nowhere. Red telepoters take you directly up
		   while silver ones take you across and up. Be careful when 
		   going for 5 or you'll be sent outside.


		     Lev.13 - Grayskull

		   Besides the battlerooms, this is the fastest wad I have 
                   made.  Contains many of my "speed doors" and probably my
                   best weapon placement.  Has many little nooks and crannies
                   that add to its intensity, but don't take away from its 
                   speed. I would say this is my favorite level, but its just
                   too new for me to be sure.  Teleporters are abundant and
                   both strategy and skill are needed.


		     Lev.14 - Battleroom

		   Probably the funniest level I've ever made that is great 
		   for both serious DM's or building your DM skills at close 
		   range. Is simply two rooms connected by one huge window 
		   and two doors. The only weapon is the dbl. shotgun and 
		   with four players the average life span is about five
		   seconds. Try playing this level for a while and then go 
		   back to a normally sized DM level and you'll see vast 
		   improvement in your aiming and shooting ability.
	

		     Lev.15 - Battleroom2

		   Another very small level that has the same feel as the 
		   original one. Is one big room seperated by four big squares 
		   which makes it basically a crossing of hallways. The
		   double shotgun is the main weapon with a rocket launcher
		   in the middle. Again, great at building skills, especially
		   the all too important "mouse 180 swing".

			 
Additional Credits to   : Makers of DCK and WinTex, and who ever in ID 
			  software made map01 of doom2 in deathmatch, 
			  The Dweller for the best dm levels ever made
			  and for his inspiration in wad making, and the  
			  makers of The Last Resort for their textures
			  and ideas. Also to Chris, Clay, and Jay for 
			  playtesting and to any other of you playtesters
                          who e-mailed me. 
			  
================================================================


* Play Information *

Map                     : 01 through 15
Single Player           : Only to check it out.
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No  (should be played in DM 1.0 and skill 5)
New Sounds              : Yes (only serious ones, mostly weapons)
New Graphics            : Yes (textures, pics, status bar, level names)
New Music               : No
			    
Demos Replaced          : No


* Construction *

Base                    : New Levels from scratch except the beginning 
                          area in map01 is from The Last Resort Wad and
                          map11 is a map01 redo. 
Build Time              : About 40 hours 
Editor(s) used          : DCK, WinTex
Known Bugs              : None I could find.

* Copyright / Permissions *

Authors MAY use these levels as a base to build additional
levels, just give me and my wad credit. 

You may distribute this wad in any fashion, just include this text. 
If you take my sounds or graphics, please give me and my wad credit.
