Doomed Speed Demos Archive
http://www.doomworld.com/sda/doom_sda.htm

Pwad:      1337.wad
Pwad name: 
Maps:      01
Skill:     4
Category:  Max 
Exe:       Doom2.exe

Time:      

2	 :46	some timing tricks.
3	 :52	easy, because of the megaspheres
4	 :05	speedrun
	 :17	I thought that the far wall had to be switched first... doh!
	3:19	boring maxdemo. slow, first try.
6	6:35	94%kills -- I didn't budget the cells or the fights.
	9:21	very slow, but it is max.
7	 :49	I had a first-exit at 1:27, then Erik said he had a :50.
		at first, I found anything under 1:00 tough.
		all about grabbing the lift at the right time.
		both rooms went well.  my best before this was :58.
		I still want to see Erik's demo... 
		he always steals my Cn points, so I don't feel guilty about this. ;)
8	2:36	stupid.
		you can loosen a single Cyber and find instant trouble. :)
11	?	65% kills.  
		I quit early on this map, since I ran out of ammo at 65%kills. :(
		It is possible, of course... wouldn't be fun.
22	6:17	slow maxdemo.  lots o'running....
26	1:43	4 Cybers. no big deal.
		that exit line is an exit line, btw.


Author:    Opulent
Email:     opulent@cox.net
HP:	   http://members.cox.net/opulent/doom2.htm

Comments:  

many just stupid maps. several are speedrun only.
at least one is zdoom-specific.
disappointing that maps like 11 don't really have enough ammo.
some fun maps in here though.. with really good gameplay.
you can see me wrangle with my darn mousecord in several of these.  grr...
