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cyc's demo readme
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1killtng   UV speed demos

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port  : prboom (2.2.4) -complevel 1 
        (doom compatibility)


wad  : doomworld.com/idgames/index.php?id=8714

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This is a UV speed pack of 1killtng
megawad. some source ports will exit
due to a couple of bad patches in 
the wad, something like wintex will
help you with that

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MAP01   01-043.lmp

Rather infuratingly "slow looking"
best exit, the shuffle with the imps
after getting the red key is offset
by the fact that i luck-in on the 
revenant room towards the end as
usually that's the bottleneck


MAP02   02-128.lmp

There's a trick i dont try here whereby the
red key trap is blocked a seargent or two
enabling you to backtrack to a nearer
red door. the sheer amount of seargants
and cacodemons makes it hard work and it
might actually be that the route i took
works out quicker anyway!


MAP03   03-330.lmp

Tricky due to large numbers of chaingunners
can be done faster if one is lucky enough
to charge directly to the SSG and survive!
(desyncs in some ports)


MAP04   04-017.lmp

three linedefs trigger a trap at the start
of this map but they'r sufficiently spaced
to allow the player to trigger two but not
the all important exit-switch blocking door


MAP07   07-406.lmp

on reflection i should really have finished
off the remaining mancubi and made this a max
but this is my first exit, and after taking
on 6 archies at once and coming first i was
shaking and made haste. theres a possible
archvile jump to the exit that i plan to
try later


MAP08 

quite a few of the maps in this wad are of
this nature; all 3 keys in a large warren
like map. however there's a trick here
where the blue key can be grabbed through 
the bars at the start E4M1 style. so i might
try this one in the future.


MAP09

n09-032.lmp   <- watch this first

nomonsters feasibility study, simple enough
providing you dont get lost, that is!

09-084.lmp

here it is! first exit. final exit!
i got closer and closer to that safe
ledge with each run, not really knowing
what i would do if i got there. fortunatley
the demon didnt promptly chomp me and
the final revenant didnt quite manage to
corner me. phew!


haven't looked through the rest of the wad
yet to find more maps to run but will do


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