Doomed Speed Demos Archive
http://www.goodnet.com/~opulent/sda/doom_sda.htm

Pwad:      2002 - A Doom Odyssey
Pwad name: 2002ado.wad
Maps:      e1m3, e4m7
Category:  UV max
Exe:       Doom.exe

Times:

e1m3 - 4:09
e4m7 - 11:17

e1m3 (4:09):

The original route I used in the e1-2002 demopack was almost optimized and 
pretty smooth looking (well for me anyways). So I knew I'd have to take a
different approach to pull out a time improvement. The cache of rockets
came to mind almost immediately and my first exit was a 4:20 with 98% kills.
The route is definately faster - my playing here is noticeably worse then
the original demo and yet still 11 seconds faster.

e4m7 (11:17):

Did this one just to fill the tables for the team - and I can see why it
was empty before. It's got some nice visuals (outside exit area) but it's
got some serious gameplay nags (notably ammo and health balance) that make
this level no fun to play. There is a time in this demo where I am able
to avoid a large demon ambush by wedging between a corner and a badly 
placed torch and just peck away. That's probably a good thing anyhow
because the ambush is practically unfair without a SSG anyways.
