Doomed Speed Demos Archive
http://www.goodnet.com/~opulent/sda/doom_sda.htm
Pwad:      Biotech.wad
Pwad name: Biotech
Maps:      e1m1
Skill:     4
Category:  Max 
Exe:       Doom.exe
Time:      48:03, 26:26
Author:    Mike Toliver
Email:     miketol@mtco.com
HP:	   N/A
Comments:  I wouldn't send this one in, except for two things: 1) I like the map and 2) it shows the importance of recording a map before you release it.  If you download the original from ftp.cdrom.com and play it, you'll notice some very strange behavior on the part of some cacodemons and a baron - they seem like they're hunting you but you can punch and saw them with impunity - or so it seems.  As soon as you make a demo of you doing that and then play it back, those nice monsters are suddenly quite nasty in the demo and even though you *thought* you'd reached the exit when you recorded the demo, you're lying dead on the floor very quickly.  I simply loaded the map into one of my editors, saved it, and now it works fine (that wad is included).  Anders thinks the author forgot to build a reject table.

The first demo is slow because I use the saw A LOT in here and especially so when I saw the demons through the bars.  Not exciting to watch, but it shows you one strategy for dealing with these guys with minimum danger (some of my sawing is not nearly so "safe").  Another way is to open their cages and dash for the invincible sphere and saw them that way.  The second demo shows that strategy, and it's about half as long as the first (26:26), but I missed someone so I only got 99% kills.  You need to save ammo so you can deal with the cyber, whichever strategy you take, if you want max kills.