Doomed Speed Demos Archive
http://www.doomworld.com/sda/doom_sda.htm

Pwad:      One bloody night
Pwad name: bldnight.wad

General comments: Thought that I'd join in on the demo of action here, these are 
    		  speed/max runs for some of the bldnight maps.
speed: 2,3,8
max: 4,6,8
             
Map:       2
Skill:     4
Category:  speed
Exe:       doom2.exe

Time: 00:22

Comments: The first map in the pack with some speedrunning tricks, red key grab and
	  archie jump. Ok run, some stuckiness in the first part (damn specters).
          :19 or so would be nice to see here, the tricks are easy so it shouldn't be so
          hard to pull off. 

Map:       3
Skill:     4
Category:  speed
Exe:       doom2.exe

Time: 00:54

Comments:   Played this quite a few times, the blue key grab didn't work on the first
	    try very often, and the cyber can be frustrating at times. This run is
            pretty good, but got stuck on monsters at the start and at the ending cyber.
            I could maybe have skipped the soulsphere, but I generally didn't have this much
            health at the end (and it usually ended with a rocket in my face).

Map:       8
Skill:     4
Category:  speed
Exe:       doom2.exe

Time: 1:06

Comments:  Ok run, that yellow key grab is kind of hard to pull off with all those
           monsters around... why did I fill that room with skulls? no idea...
	   Tricks are yellow key grab and archie jump. This time the grab was very fast,
           thanks to a lost soul which gave me a speed boost. The archie jump is screwy though,
           I get hit and he doesn't run to the right place quickly. The end is a bit lucky,
           I thought it was over for sure when I missed both the berserk and the BFG.
         
Map:       4
Skill:     4
Category:  max
Exe:       doom2.exe

Time: 12:01

Comments: I have a feeling that there might be a lost monster or two in this demo.
          A bug prevents you from getting 100% secret (hi Albert ;), 83% is max. 
          Average demo, lucky with the red key arch-vile.

Map:       6
Skill:     4
Category:  max
Exe:       doom2.exe

Time: 5:56

Comments:   Had a 8:02, but that route was slow as hell. Improved the route
	    (got bfg for the cyber) and got this after about 15 tries. I was bothered
            by reflections on my screen while playing so I could hardly see the specters
	    at all. Pretty good run in all, but I should have used one more bfg for the
            barons. No secrets in this map.

Map:       8
Skill:     4
Category:  max
Exe:       doom2.exe

Time: 34:20

Comments:   Bleh, finally. I played this all night and I got really mad at times. Died
	    7 times at the ending cybers, and numerous in the outdoor area as well. And
	    when I finally get this exit, it's goddamn ugly. First of all I play very
	    carefully (because of all the deaths) and I also fall down without a reason (constantly) and
	    at times I even forget what I am doing (forgot RL, forgot that I was running back
	    for megasphere). Also I take a lot of damage this run, a lot more than I usually did,
	    I used to have about 8 medikits, 1 mega and 1 soulsphere saved up when I got to the cybers
	    but this time it's just one mega. Also the handling of the outdoor area sucks in this
	    run, I just walk around without really doing anything besides taking damage.
            
	    So... if you wanna see a silly person running back for health constantly,
	    watch this.. othervise.. don't. I was very nervous at the ending, especially after
	    the first cyber died and I was very low on ammo (I had forgotten all about the cell pack
	    at the back of the exit building), I was prepared to punch out the arch-vile.. but didn't
	    have to fortunately. I heard a monster at the end and I saw with iddt that it was a
	    lost soul trapped off the map.  My best time I had dying at the cybers was 24:50, 
            so this should go down to 20:00 or so if a good player takes on the map.

  

Author:    Erik Alm
Email:     erik_a80@hotmail.com

 