For the Doom 2 megawad Community Chest 2

File required: cchest2.WAD
Download link: ftp://3darchives.in-span.net/pub/idgames/levels/doom2/Ports/megawads/cchest2.zip

Map32: "Sodding Death" by chopkinsca

Skill: UV Speed/Pacifist

Kills         1%
Items         0%
Secrets       0% and Time 0:30

This is a Boom 2.02-format demo (recorded with glboom 2.2.4 -complevel 5). Plays back with Prboom (recent versions). Doesn't play back with (Pr)Boom 2.02 or Eternity, since this map crashes those ports. Maybe it will work with a future version of Eternity though.
PrBoom download link: http://sourceforge.net/projects/prboom

Description: I use two little trick strafe-50 jumps to reach the exit. The first cuts out most of the map (at least I presume it isn't the intended route). Momentum seems to be preserved while wobbling up against a thing, so that when I slide off the edge of it, I'm going faster than if I had been starting from stationary. I imagine this oddity must have been documented somewhere, though I don't recall it. I noticed it when recording a demo on manor.wad (ManoP035.lmp).

The second jump cuts off what would otherwise be a boring final 20 seconds of the demo, waiting for some pillars to rise. I actually found this jump more difficult than the other one - I think you need to be lined up quite accurately.

It's a shame that an imp gets in my way at one point. Otherwise I'm happy with this demo. Well, OK, the fact that I don't line up the first stage of the first jump (and start sliding the wrong way) isn't exactly as intended either.

Graham "Grazza" Burgess
GKBurgess@compuserve.com
