Pwad:      ftp://3darchives.in-span.net/pub/idgames/levels/doom2/Ports/megawads/cchest2.zip
           (Or mirrors...)
Pwad name: Community Chest 2
Maps:      10 - "Intermission"
Skill:     4
Category:  Speed
Exe:       Recorded with PrBoom, version 2.2.4 with -complevel 5 (Boom compatibility)
Time:      0:43

Author:    Kristian Ronge
Email:     zuckuss@bigfoot.com (primary)
           d99-kro@nada.kth.se

Stats:     Kills    14%
           Items    33%
           Secrets   0%

Comments:  

I had to re-record this, since my last demo (c210-044.lmp) was made with the 
switch "permanent strafe-50" ON, which is of course totally unacceptable. I 
apologize deeply and humbly for this oversight. I use Andrey Budko's modified 
PrBoom 2.2.4 engine (which removes the annoying GF49/GB49 restriction in 
plain PrBoom 2.2.4), and I also use the same engine to make TAS demos. It 
occured to me after a recent discussion on Doomworld with Grazza, that I might 
have forgotten to switch the TAS features off when recording the demos for 
CC2 map 10. These were among the first regular demos I ever made with PrBoom, and 
I'd just finished a TAS demo a day or two previously IIRC. I checked, and to 
my horror I found (through LMPC) that indeed there was an abundance of SR50/SL50 
tics. Typical! >:-(

Now since I have always been very clear about TAS/non-TAS distinctions I figured 
I could not let this pass by. I had to do something, so I decided to re-record 
the demos for CC2 map 10. I even bettered the times, *without* permanent 
strafe50. :-) Again, I deeply and humbly apologize for this oversight. I learnt 
the hard way what happens if you're negligent, and trust me, I will never make 
a similar mistake again! Now, having said that -- onto the map/demo itself.

An absolutely wonderful map, designed much in the style of HR/HR2 (or am I 
imagining things?), but very much easier. :-) My favourite map of CC2... I know 
my taste in maps is a bit strange.

This demo shows a remarkable trick (also found in e.g. "Ultimate DooM" E3M1) 
where sometimes the floor that's supposed to lower doesn't and so you can get 
the yellow key directly. The rest of the demo isn't that thrilling, UV speed 
has never been a favourite category of mine, but I hope it's still to your 
liking...

I found the trick while playing through CC2 in ZDooM, so it obviously works in 
several (most?) engines. It's interesting that it slipped past the map author 
unnoticed; when I try, I can get the trick to work at least 1/5 of the time.

Kristian Ronge

zuckuss@bigfoot.com