Pwad:      ftp://3darchives.in-span.net/pub/idgames/levels/doom2/Ports/megawads/cchest2.zip
           (Or mirrors...)
Pwad name: Community Chest 2
Maps:      10 - "Intermission"
Skill:     4
Category:  Max
Exe:       Recorded with PrBoom, version 2.2.4 with -complevel 5 (Boom compatibility)
Time:      3:41

Author:    Kristian Ronge
Email:     zuckuss@bigfoot.com (primary)
           d99-kro@nada.kth.se

Stats:     Kills   100%
           Items    41%
           Secrets 100%

Comments:  

I had to re-record this, since my last demo (c210-044.lmp) was made with the 
switch "permanent strafe-50" ON, which is of course totally unacceptable. I 
apologize deeply and humbly for this oversight. I use Andrey Budko's modified 
PrBoom 2.2.4 engine (which removes the annoying GF49/GB49 restriction in 
plain PrBoom 2.2.4), and I also use the same engine to make TAS demos. It 
occured to me after a recent discussion on Doomworld with Grazza, that I might 
have forgotten to switch the TAS features off when recording the demos for 
CC2 map 10. These were among the first regular demos I ever made with PrBoom, and 
I'd just finished a TAS demo a day or two previously IIRC. I checked, and to 
my horror I found (through LMPC) that indeed there was an abundance of SR50/SL50 
tics. Typical! >:-(

Now since I have always been very clear about TAS/non-TAS distinctions I figured 
I could not let this pass by. I had to do something, so I decided to re-record 
the demos for CC2 map 10. I even bettered the times, *without* permanent 
strafe50. :-) Again, I deeply and humbly apologize for this oversight. I learnt 
the hard way what happens if you're negligent, and trust me, I will never make 
a similar mistake again! Now, having said that -- onto the map/demo itself.

An absolutely wonderful map, designed much in the style of HR/HR2 (or am I 
imagining things?), but very much easier. :-) My favourite map of CC2... I know 
my taste in maps is a bit strange.

You get tons of plasma ammo at the end, so my idea, as far as route is concerned, 
is that you keep some heavy monsters at the blue key area alive and mop up with 
the plasma gun in the end. It would have gone even faster if I'd been daring 
enough to leave e.g. the mancubus and one or two additional hell knights. Alas, 
I'm still suffering badly from being unused to recording in PrBoom. For one 
thing, I'm going to have to adjust my mouse sensitivity (heh, notice I can't 
even do a 180 turn properly).

Anyway, top map. So-so demo, not my worst performance ever but not up to par. 
Under 3 minutes is not only possible, but probably easy.

Kristian Ronge

zuckuss@bigfoot.com