Game: Doom 2
Pwad: Cchest2,wad
Filename: c2231938.lmp
Skill and Style: 4 (UV-Max)
Map Level: 23 (Death Mountain)
Exe/Port used: GLBoom 2.2.4 -complevel 5

Totals:
Kills      107%
Items       87%
Secrets     66% and (Time- 19:38)

Comments: 
This level has to be one of my favorites from CC2.  Great gameplay, and plenty of monsters to kill...just the way I like ot :).  That being said, this is a pretty difficult level.  Some tough spots include...

The Beginning= Just run like mad and get the SG+shells, then keep moving on to the broken bridge.  The enemies on the other side of the bridge can (and should) be made to fight with each other.  Less work when you eventually get over there (which won't be until the near end of the level).  Once that happens, it's a simple task of taking out all the enemies on your side of the mountain (get the chainsaw and use that against bull demons/spectres since SG ammo is tight for the first 1/3rd of the map.  Once the beginning is clear, try causing more infights across the bridge if possible, then proceed on.  So long as you don't rush things here, it will be easy until...

The SSG trap= Damn, now this is nasty!  Before entering here, I go onwards to get the next secret (a soulsphere, backpack, and ammo).  The extra health is critical to survival in the SSG trap.  Back at the SSG trap, after picking up said SSG and hitting the switch, monsters start teleporting in, and at a good rate too.  Watch your back here, as some enemies will be able to get to your backside and cause some serious damage.  Imps, Bull Demons, Spectres, Hell Knights, and an Arch-Vile will end up teleporting in.  The switch that was hit starts lowering a wall into another room filled with health, armor, and ammo.  It won't be fully open until the Arch-Vile teleports in though most likely.  After that, just take it carefully and this area is finished (I almost bite the dust as the Arch-Vile blasts me just as I exit the supply room.  Course, it got killed in the process, so it works out fine).  After this, easy going til...

Plasma Gun Area= Yay, Plasma Gun!  Obviously a trap with many Bull Demons rushing you, Hell Knights on 4 platforms, and just to make it extra special- A Cyberdemon.  Taking out the Bull Demons is first priority so you don't end up eating a rocket or fireball here (I eat a fireball at the start and take some minor splash damage from the cybie at the end).  After that, the cybie should be used to clear the Hell Knights out.  After that, SSG his rear to hell (you'll want to save whatever plasma ammo for the final area.  If you have about 350 or so cells, you should be fine).  

After that, and picking up the RL, you'll end up on the other side of the mountain mentioned earlier.  Clear out whatever is left with the RL and go get the final secret, which is another Soulsphere (I do a bang-up job here, and almost die).  Swipe the Soulsphere and exit.

Final Area= You can choose from one of two entrances here.  I personally chose the one where there's two entrances.
One leads to the Soulsphere secret mentioned above, the other into the final area.  Start spamming plasma on the enemies, but be ready to fall back when you get swarmed.  Go pop in the other entrance real quick and exit.  Those monsters will most likely come around to the other entrance when you go back.  A few monsters might come out when you do this; just kill them.  After that, it's easy going until the exit.

As for the 66% percent secrets, that final Soulsphere secret must not have counted or I forgot to run over the line. Oh well, I still technically got every secret, so it works out.  

Overall, this is a decent demo.  My first exit with some careful play at some points.  I wouldn't be surprised to see this get improved with more agressive play at key points.  Still, I'm happy to pull it under 20 mins.

Brian "Anima Zero" Nesser
Bri8527@aol.com