Recorded with prboom 2.2.3

Cchest2.wad, map 25.

UV Max 

Time 16:38

260 UV monsters. 3 secrets.

Just a representative run thru the map to show off the map and the secrets.   There are a number of glaring errors in my demo, but it is OK on average. Probably wasted a full minute in there looking for health, like a little girl, instead of pressing on.

This map is new production for the CC2 project.  The map is boom and Doom2.exe compatible.

I have done this just so we would have at least some kind of demo for map 25.  I certainly need to support my own maps.  :)

I consider it a somewhat casual run thru the map.  It is about 2 minutes slower than my legacy runs in there.  I just don't have the same feel with prboom.

This demo proves again just how quickly you can screw yourself if you fire a rocket while standing to near a wall or door.  DUH!  Damn Archie!

I had about 10 deaths and 3 exits doing this.  Only spent two or three hours on it.

If this map is just not hard enough for you, play it as a single on multiplayer for that extra boost of fear.

It should not take very much for a decent to good player to best this demo.

Might I suggest -timedemo to hasten the pain.

prboom.exe -file cchest2.wad -timedemo c2251638

There is plenty of danger in there, but plenty of health and ammo.  A real SSG blastfest, as are most of my maps.  Very demo friendly.

This map, 25, is sort of a continuation of map 12, so I thought it should be the next one to be posted by me.

Enjoy, and feel free to beat this demo.

January 11, 2005.

Gene