Doomed Speed Demos Archive
http://www.doomworld.com/sda/doom_sda.htm

Pwad:      chaos3.wad
Pwad name: DOOM CHAOS III (by JERRY LEHR)
Maps:      ALL 3 EPISODES
Time:      Ep1 Lv1
Skill:     4
Category:  just Max
Exe:       Doom95.exe (These demos are compatible with doom.exe and PRBoom)

Date:      23 jun - 1 jul 2003
Author:    Michael Novikov (Russia, Southern Urals)
Email:     doomer@newmail.ru, maikl@csu.ru
HP:        -

Comments:  Oh shit! 8[~~~~ Pretty lame wad: maps, music, structure of levels.
           Damn this wad. 8((((

           Ok. 1st episode. All maps are replaced. Only the secret map has
           one secret sector. On 5th map I didn't kill a CyberDemon (though
           I could do this), because I needed ammo for next maps (6 & 7).
           Otherwise I couldn't pass 7th map. chaos3_1.lmp

           2nd episode. A worse episode. There are many CyberDemons on some
           maps, but there aren't enough of ammo to kill them. 8( So, on 2nd
           map I leave one CyberDemon and got 84% kills only. On 4th map
           5 Demons are blocked and not accessable (92% kills). Next map has
           2 coupled CyberDemons in narrow room (at the exit) - 95% kills.
           7th map has 12 coupled CyberDemons. Oh, shit. The author is mad.
           Though all CyberDemons are blocked and cannot injure player I
           could kill 2 Cybs only. Then I got out of ammo and 74% kills.
           Only 4th map has the secret sectors. The secret map is same as
           first. And I not found any exit to secret level. chaos3_2.lmp

           3rd episode. It's "the best" episode of this wad. Heh. :) The
           secret sectors are on 3rd, 4th, 6th and 9th maps. 100% kills done
           for all levels. chaos3_3.lmp
           I not found any exit to secret level, so I recorded demo for Ep3
           Lv3 separately (chaos339.lmp).

           I recorded demos without any dehacked files including in archive.

           Some words about level editor using by author. LAME EDITOR TOO!
           The CPU-loading is 100% during play the wad. Damn it. I retouched
           Ep3 Lv2 a bit (wrong count of patches at one of texture in exit
           room). Doom95 and PRBoom had crash on this map. On one of maps
           (I forgot that map :) some things placed toooooo far from basic
           map. That could call crash too.

           Well. Don't create maps like these! NEVER!

           P.S. IMHO, a "speedrun" is not the best way to show off a level.
                So I prefer to record demos that end with 100% kills &
                100% secrets.
