CYGNUS IV: The Nightmare Demos
Recorded by Peo Sjoblom & Jason Henry

This is a collection of Nightmare lmps for CYGNUS20.WAD.  DoomII v1.9 is
required.

Lmp filenames are in the format CYG##-NM.LMP, where ## is the level number.

Map01 (1:41; PS)
Map02 (no demo) -- the problem here is limited ammo, NO armor and only 20%
 health available, plus you have to run a long and complicated route.
 If anyone can do this, please email me.
Map03 (1:33; JH) -- Not too hard, just don't let the monsters get the jump
 on you.
Map04 (0:29; JH) -- This one is easy, just run for the exit!
Map05 (no demo) -- a Nightmare demo of this level would be pointless.
 Play it and you'll see why. :)
Map06 (1:35; PS) -- Peo said this was the hardest of the levels he did.
Map07 (1:44; PS) -- Another easy one, Peo livens things up by killing every
 monster at least once, using ONLY the shotgun!
Map08 (0:51; PS)
Map09 (2:20; PS)
Map10 (4:08; PS)
Map11 (1:05; PS)
Map12 (1:34; JH) -- A bit of luck is needed in the red key area, otherwise
 just don't do anything stupid...
Map13 (0:33; PS) -- Another one where you just run for the exit.
Map14 (2:44; PS) -- Once again, Peo kills every single monster on the map,
 including the cyberdemon!

Bonus "lightning" demos (on UV):
CY06-100.LMP (JH)
CY06-107.LMP (PS)
CY13-028.LMP (JH)

About the ending of Level 6...yes, it counts!  Once the boss brain is dead,
the level ends, it doesn't matter that you're dead as well :) and you start
the next level w/ 100% health, 50 bullets & only a pistol.

Text file written by Jason Henry 10/7/97.
Email contact: space@wgn.net



