This is a collection of recorded demos (lmps) for the 6 maps of D2200ep1. All lmps were recorded on skill 4 (Ultra-Violence), ending with at least 100% kills and 100% secrets.
[Also included is a demo of map04 recorded with the -fast option]


To playback these demos, go to the suiting directory and type: 

doom2 -file d2200ep1.wad d2200gfx.wad -playdemo d2200uv?
 
where ? is the level number 

  
Comments about this wad



Peo Sjoblom
-----------
I thought MM2 would be the last doom project but the weather in Sweden has been terrible
and then I saw that Andy Olivera released his long awaited episode 1 of his megawad and
I could not resist to play it since I heard of its difficulty, and for an episode 1 it is lethally violent. I have recorded each of these maps and in general they have great design
and also require some tactical skills. Overall they pass the test with high marks!
I also like that they have been playtested enough (contrary to some other wads) so that
they dont have bugs like unreachable secrets, monsters that cannot be killed etc. 
It is fun as always to be on the same team as one of the DLLs :) Henning knows what
100/100 playing is about, check his and Anderss latest Max records in the Compet-n.
ftp://ftp.sch.bme.hu/pub/compet-n/


Henning Skogsto
---------------
I recorded only one demo in this collection (map06). The demo is not all
that good, but I don't have the time to do it any better right now :/
This is a megawad who require some tyson skills. I've played both map 05 and 06
in coop mode with Anders and that was fun. I've heard about the dificulty of
map05 and Peo ended up with 44.30- be sure to watch it; its a great demo, this 
map were meant for guys like Peo :-) Maybe a bfg in some of your maps would have 
been more fun Andy? :) But in general I agree with Peo, all the maps are high 
quality work..It's was great to be a part of this team, Peo have been very 
helpfull giving tips- and he even made great demo of this map in no-time just 
to show me how it could be done; THANX :-)


D2200ep1
--------

Here is a quick table listing all lmps - detailed descriptions come later.

Level  Level Name               Recorder              LMP time 
-----  ----------               --------              -------- 
01     The Reservoir            Peo Sjoblom             03:10  
02     The Aquaduct             Peo Sjoblom             08:58 
03     Entrance to Reactor      Peo Sjoblom             13:10  
04     Core                     Peo Sjoblom             21:32
05     Dead End Towers          Peo Sjoblom             44:30  
06     Beyond the Sea           Henning Skogsto         36:30     

Descriptions
------------

The descriptions were written by the person who recorded the map.

Map01 - The Reservoir
---------------------
A great starter, pretty tough but a nice flow to it, fine
design and a nice secret that gets revealed by jumping
through a window.


Map02 - The Aquaduct
--------------------
Nice design but it gets a bit boring after killing your
100th imp with the SSG.


Map03 - Entrance to Reactor
---------------------------
100 rockets would have made this map perfect, now it gets
sligtly monotonous after awhile. The Cybie at the start is just a
scarecrow :)


Map04 - Core
-------------
Now this is a map that is fun to play, violent but very
playable, nice technostructure, maybe a little too much
health? Included is also a GM lmp of this map..


Map05 - Dead end Towers
-----------------------
I was very nervous when I started playing this map, having heard
that it was one of the hardest map ever made. It must suit my 
style since I have recorded 4 lmps in about 6-7 hours. I was afraid 
that it would be boring to play but I love it, so much strategy and
tactical playing involved plus some nasty traps and great design as well!


Map06 Beyond the Sea
--------------------
I guess this is the second hardest map in this first episode. I like it alot,
maybe more rockets would made it more playable, hate those slow fights with the
sg, and maybe some bfg shots would have made it even more fun?
The map itself has a very beautiful architecture, and all those switches demand 
some tactical playing...but since Peo is such a great teamplayer and one hell of 
a Tyson-player, he worked out most of the tactics used in my demo :)
My knocking in this lmp could have been better...


This TXT file was made using the FDUVDEMO.TXT template.