************************************************************************
Filename                : DARK01UV.LMP - DARK11UV.LMP
LMP Version             : 1.9
Game                    : DooM2
Pwad(s)                 : DARKEN.WAD
Map Level(s)            : MAP01 - MAP11
Skill                   : 4

Author                  : Andy R. Olivera
Email Address           : andyo@jps.net
Misc. Author Info       : Visit my Homepage:

		http://www.geocities.com/Hollywood/4736/doom.html

Description             : All eleven levels of The Darkening
			  recorded on UV with 100% Kills and
			  Secrets.
			  I started this collection by recording
			  MAP10, since it appeared to have ammo
			  problems at the beginning, little knowing
			  the horror that awaited me earlier in the
			  episode...

Additional Credits to   : Nick Baker, Jan Van der Veken, Travers Dunne,
			  Ola Bjorling, John Bye, Adam Windsor for
			  The Darkening...
************************************************************************

Level Name              Author                Time
--------------------------------------------------
MAP01 Scary             Jan Van der Veken     2:00
MAP02 Bloody Hell       Jan Van der Veken     5:30
MAP03 Entropia          John Bye              4:06
MAP04 Relentless        Travers Dunne        18:10
MAP05 Hand of Doom      Jan Van der Veken    12:26
MAP06 Mines of Death    Nick Baker            5:41
MAP07 Dead Simple 2     Nick Baker            6:48
MAP08 Discordia         John Bye             13:45
MAP09 Military Complex  Jan Van der Veken     9:59
MAP10 Under Earth       Travers Dunne        10:57
MAP11 Stone Tyrant      Adam Windsor          6:00


MAP01 - Scary - Easy
--------------------
Small and extremely easy. It sets the atmosphere
for the rest of the episode.

MAP02 - Bloody Hell - Easy
--------------------------
Another short, easy level. I like this one better
than the first because of the change in style.

MAP03 - Entropia - Easy
-----------------------
Brick design and even smaller than the first two.
I made two stupid mistakes in this demo. First, I
got fried by an Arch-Vile. Then I forgot to hit
the switch at the Yellow Key.

MAP04 - Relentless - Hardest
----------------------------
This is the horror I mentioned in the description
above. It's a good looking level, except for some
texture alignment problems, but it appears to be
meant for consecutive play. Why? Because all the 
ammo is located in the last 1/3 of the level. The
first 2/3 are unbelievably difficult. Tons of
monsters, almost no ammo, and very little health.
To make things even worse, there's no Berserk Pack
or Chainsaw. I'm sure a faster time is possible
since this is such a small level, but I absolutely
refuse to try. I will NEVER play this level again!

MAP05 - Hand of Doom - Medium
-----------------------------
Low health and minor ammo problems make this one
a bit tougher than some of the other levels. It
all depends on your aim. I telefragged a Baron
to conserve ammo, since my aim isn't all that
great.

MAP06 - Mines of Death - Easy
-----------------------------
Much too dark for my taste, but it's got a little
style to it. No Secrets.

MAP07 - Dead Simple 2 - Easy
----------------------------
Excellent sequel to the original Dead Simple. Good
design and lots of fun.

MAP08 - Discordia - Medium
--------------------------
Probably the best level John Bye has ever created.
Lots of led flying around. I punched the first
Pain Elemental just for fun.

MAP09 - Military Complex - Medium
---------------------------------
Another level with low health and lots of led.
There are eight Barons near the end, but they're
easy. The only potentially deadly monsters are the
Blue Key Cacodemons.

MAP10 - Under Earth - Medium
----------------------------
At first it looked difficult, but then I found a
way to release the monsters in groups instead of
all at once(the Arch-Vile room). I nearly get
killed by a hoard of Demons at the beginning. Only
one Secret and it can't be reached.

MAP11 - Stone Tyrant - Easy
---------------------------
The only Cyberdemon in the episode resides here.
I ran out of ammo and had to finish off the final
Baron with my Chainsaw.
