(= Dark Covenant demoset for the DSDA =)
Dark Covenant by Keith Phipps can be found at:
ftp://3darchives.in-span.net/pub/idgames/levels/doom2/d-f/darkcvnt.zip

Skill 4 maxdemos by Erik Alm (erik_a80@hotmail.com)

(= UV MAXDEMOS =)
MAP	TIME	QUALITY (1 being a confused first try and 5 being at the top of my ability)
01	6:00	3, standard run
02	7:01	3, bfg/rocket usage could probably be optimised
03	13:36	3, standard run, too much ssg in this map imo
04	3:39	4, improves this quite a few times, 3:10 or so would be a very good time.
05	6:58	3, again too much ssg
06	7:33	3, decent run
07	12:36	3, third exit or so... could go faster, once again too much ssg.
08	17:03	2, ugly demo
09	14:47	2, another ugly one
10	9:52	2, first try heh, not one of my favorite maps
11	4:40	3, great map, could go below 4 min
12	9:43	3, standard run
movie	2:09:02	3, only had one shot at this so had to be careful
		   -timedemo is recommended is someone decides to watch this one.


comments:
This wad is really really good considering that it was made in 1996,
great varied maps with lots of eyecandy and action, especially the large
outdoor maps looks very good.
This mapset also has some nostalgic value for me as it was the first multilevel
addon I played for doom2 back in 1996 when I got my internet connection. The outdoor
levels far surpass the indoor ones in architecture and looks, especially map07
stands above the rest. The major complaint I have about this mapset is that the
gameplay is too much ssg-stepping around corners in some maps, other than that, this
wad is great.

The maxdemos are 100/100 afaik, some large maps with arch-viles may have 
a lost monsters or two somewhere... The movie is 100/100.


map1
Very cool idea for a start map, not like any other map1 I've seen.
Can be annoying to make sure that everything is dead outside.

map2
one of my favs in this pack, great varied action. 99% kills is quite
common here too though, and some of the rooms look a bit crappy :\

map3
yikes, great looking map and quite difficult too. The revenants by the blue key got
me a couple of times.

map4
kind of base style map, short and action packed. A really good player could
probably get an awesome time here. one of the best maps gameplay-wise. Looks
like ass mostly though.

map5
great cavern map, it's good for max as it is linear and monsters rarely hide.

map6
another good cavern map. I dont really like it as much as map5 though.

map7
another huge outdoor map, it's easy to fall down at the ending arch-vile and 
lose 15 or so seconds. This is the best looking map in the set.

map8
kind of hard map... this is probably my least favorite of the bunch.
My demo here isn't very good, at least it has an exciting 1% health situation.

map9
long, medium hard map... too long for me, the monster teleport can be problematic.

map10
great, kind of easy map. Can be confusing

map11
awesome, short map with a great looking rocket =) the infights are important
to get a good time here, sub 4 min sure is possible.

map12
another good map, kind of a mix between vrack/europa and TNT. The mega in the closet
makes it easy from that point and forward. A bit easy for a final map... where are 
all the cybers?

movie
whew, I made it... some close calls. Cell usage is unoptimized and I go crazy
after the red door in map12 for some reason.