For the Doom 2 wad "Doomgirl" by an unknown author who did not include a textfile with his/her wad :(

File required: doomgirl.wad
Download link: see http://www.doomworld.com.sda

Map06

Skill: UV Pacifist

Kills        53%
Items       100%
Secrets     n/a% and Time 9:47

Recorded with PrBoom 2.2.3 (-complevel 1). Also plays back with Doom2.exe (v. 1.9).
PrBoom download link: http://sourceforge.net/projects/prboom

Description: This is quite a difficult pacifist. The trickiest, or at least most time-consuming, task is to clear the revenants out of the way so as to get to the switch that grants access to the yellow key and exit area, and this involves getting quite a few (often uncooperative) mancubuses down from their platform. In this run, the mancubuses come down quite willingly, but unfortunately a few of them get into a fight with the spiders for some bizarre reason.
It is possible to get the arch-vile to jump you up to the walkway leading to that switch, but health is pretty tight as it is - that route would make it a very difficult run indeed, and I'm sure you'd still need to clear some revenants out of the way. [If you wanted to try that route, you might need to get the arachnotrons to kill the mastermind (by getting the mastermind "stuck" - it happens sometimes) so that you have access to the health and invisibility in that room. Or else avoid releasing the mastermind by straferunning over the appropriate linedef.]
Some pieces of bad luck towards the end cost me a lot of health, and I need two attempts to get the yellow key (an accidental telefrag proves quite useful there, I have to admit). I'm very brave/reckless at the red key, but get away with it. Fortunately, the pain elemental and its spawn don't block the route to the exit for very long, like they did in a few other attempts.

Graham "Grazza" Burgess
GKBurgess@compuserve.com
