
Recorded using ZDoom Version 2.0.60

Dark7 - 01-07 UV Speed

MAP01 - 5th Outpost    - 1:16
MAP02 - Artic Zone     - 2:09
MAP03 - Cargo Railway  - 1:32
MAP04 - Tinnos Base    - 4:40
MAP05 - Ice Cavern     - 2:16
MAP06 - The Mastermind - 0:40
MAP07 - Last Stand     - 0:22

Total - 12:55

One of Grazza's requests a while back, and
I finally got around to trying it.  It seems
it wasn't bad for speedrunning at all, despite
some times where I used max play to clear out
areas I'd be returning to.  This was especially
the case for the longest yard, map04 (note the,
erm, lengthy visit to Tinnos).  Now, onto the
things I enjoy discussing the most, the mistakes:

MAP03: I'm surprised this happened so many times
in my attempts, but when I run for the supercharge
I skid right over the side of the container and fall
off.  I'm not sure what was so hard about putting on
the brakes there, but it did waste a few seconds. :)

MAP04: The aforementioned max play, perhaps just
more suicidal gameplay would have dodged that but
in some places it was impossible to avoid (the return
to the broken and infested bridge after the 3rd switch).

MAP05: I know the demo crowd likes the hairy situations
more than the completely smooth runs sometimes, and
here's where it got messy... knocked down to sub-10%
health late in the map and having a stretch of ground
left to cover, but the hitscanners were nice to me there.

Also, on a different note... wow, easy boss encounters.
This was my only critique with the level pack itself,
otherwise it was simply fantastic!  Very nice level set.

Author: Drew DeVore "stx-Vile"
E-mail: drwdevore@aol.com