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Filename                : dtopltxx.lmp, where xx is level number
LMP Version             : 1.9
Game                    : Doom2
Pwad(s)                 : op-lite2.wad
Map Level(s)            : MAP01-MAP11
Skill                   : 4
Category                : Max
Length                  : MAP01 12:54
                          MAP02 17:41
                          MAP03 14:57
                          MAP04 20:32
                          MAP05 12:46
                          MAP06 24:36
                          MAP07 25:01
                          MAP08 34:31
                          MAP09  7:47
                          MAP10 36:36
                          MAP11 24:47
                          -----------
                          Total 3h52m08s (who's gonna watch THAT :)

Author                  : Donatas Tamonis
Email Address           : dtamonis@takas.lt
Misc. Author Info       : I like doom and I like lmps

Description             : 

These lmps are really neither fast nor qualitative. All but MAP09 are
the first succesful recordings

MAP01     98% kills... 66% secrets... As for secrets, I did visit them
          all but the invisibility one wasn't counted this time. As for
          kills... Yup, I left a monster somewhere but still included
          the demo cause here you can see imps fighting each other, they
          do it so rarely... :)

MAP02     Two problems here. First, that big room with a million crates.
          When you play this map again and again you finally get to know
          where to go next, so this problem is not so big. But when four
          times in a row you get 99% kills because a monster didn't
          teleport, that's really a problem. This time I got 103%, but I
          know all monsters teleported cause I counted them. And the last
          archville scene is just ridiculous, hence 103% :)

MAP03     Less punching than in previous maps. Constantly had problems
          in mancubi area.

MAP04     Played really crappy here, especially the end, first spectres
          ate 50% health and armor, later I had only 22% and was just a
          big coward... Didn't like that area with keys and those ledges
          I fell off from them at least 3 times.
          BTW, there are 2 spiders that are crushed as you go towards the
          exit, however, this time I didn't hear the typical sounds of
          crusher crushing spiders. So I don't know if they were killed
          or not, at least they should have been.

MAP05     The only thing I can say here: I hate mazes. The entire level
          is one maze, luckily not too huge but big enough for the
          automap to be unavoidable. I didn't use the double IDDT cheat
          so I first had 98%, then 96% kills. This was the 3rd try.
          And I must explain why I shot a rocket in front of my face
          before exiting... I wanted to cross the exit line being dead
          but while going up the elevator I noticed I had too much
          health to suicide with a single rocket. So I reduced the
          health with that rocket. However, I had forgotten that it was
          the last rocket so I had to exit the level normally, being
          alive :-))

MAP06     Big map, poor demo. Not much to say here. Tried to kill all
          lost souls as well.

MAP07     Hmm.. there's a zero tag in this map that sets lighting to 35
          in the whole level. Later you can turn the light on and the
          numbered switches are then available, but I don't like dark if
          it lasts for more than a minute. Screwed up with the 1st two
          arcviles. To exit the level, you don't have to press all 12
          switches cause you can strafe run through the ledges in the
          cyber room. However, I had some trouble with straferunning,
          yep, it's time to clean the mouse! BTW, I strafe ONLY with
          RMB (strafe on), hence the problems with ledges :)

MAP08     Used to screw up everywere I could in this map. And since most
          of the health is located in one room, I had to revisit it more
          than once, which is bad while recording. There are two mazes
          typical to this wad, one is where flashing path shows where to
          go if you don't wanna deal with -20% floor, and the other is
          the puzzle to get the blue key. The ledges in this puzzle are
          narrow enough to fall down, and I really didn't wanna go all
          the way round so I found a workaround :) It's much quicker
          and easier, though still risky. Oh, and in the ending arena
          my playing was weird and awful :) And I was pleased to see
          that one imp let me leave the spider for him to care...

MAP09     Oh, no! A maze again, and floor is damaging! When I played
          this level for the first time (not knowing where to go) I
          survived 3/4 of the maze but then died cause I missed a suit.
          Once you know where to go, things get really easy. At least
          the maze is not difficult to learn. 

MAP10     Didn't plan any route here, i.e., where to go first, what
          weapons to use, so there were some low-ammo moments and I
          finished the level having 200 cells. 

MAP11     Closing level. In the end, kill cybie, spider and the boss.
          Monotonous level - how many revenants there are waiting
          behind the corner? And, as usual, a maze.

Additional Credits to   : Author of the wad, Opulent, you
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