Doomed Speed Demos Archive
http://www.doomworld.com/sda/doom_sda.htm

Pwad:      dwspd016.wad
Pwad name: 
Maps:      01-09
Skill:     4
Category:  Max 
Exe:       Boom2.02.exe

Time:      

1       9:46
2        :32
3       1:18
4       1:11 - not quite max
5        :39 - speed
         :59 - nmare
6	----
7       1:29
8        :30
9       2:16

Author:    Chris "Ryback" Ratcliff
Email:     jaranbue@yahoo.com.au

Comments:  

A lot of good quality maps this week. I have to say I like a lot of
Speedmapping levels - the time limit means levels can't be the overgrown
monsters they usually are, and they're fun to play - like the id levels.

The theme was to create an 'abandoned mine', and I have to say that
some of these mines aren't very abandoned! :)

map specific comments:
1 - Fucking unbelievable map for one hundred minutes. /me bows to Fredrik.
    Longest demo by far. Excellent architecture, gameplay, the lot.
    Might as well have been released independently.
2 - Very realistic looking mine. Also a very small one :)
3 - Start is tight, then just run through. Good architecture.    
4 - Didn't feel like non-berserk punching out the Baron, so just hit
    the switch. Bit small.
5 - This would be a good map if you could retrace your steps after getting
    the SSG, and the monsters in the lava could be more easily killed.
    Unfortunately you can't do either, and so this map sux for macks.
    (errr... yeah :) Did it speed and nightmare instead, both 100% secrets.
6 - Unfortunately this can't be finished, a lift sector is 20 units too low.
    I play as far as this and quit. Architecture is good, I don't like the
    SP_ROCK texture (or whatever it is) but that's just me...
7 - Short and fun, a zero-brain blaster.
8 - Even shorter. Feels like only part of a level.
9 - Someone's been playing map26... Another goodie.
 


