Doomed Speed Demos Archive
http://www.doomworld.com/sda/doom_sda.htm

Pwad:      dwspd002.wad
Pwad name: Doomworld's second speedmapping wad
Maps:      01-16  without 7(no exit)
Skill:     4
Category:  Max 
Exe:       Doom2.exe + Boom2.02.exe

1	3:16
2	 :38
3	 :10
4	2:44
5	 :38
6	3:07 -- only 82% kills
7	----
8	1:45
9	1:46
10	see below
11	1:43
12	3:02
13	2:17
14	2:57
15	1:26
16	no exit -- about 3:00 or so

Author:    Opulent
Email:     opulent@goodnet.com
HP:	   http://www.goodnet.com/~opulent/doom2.htm

Comments:  

nice maps once again.
These people are really good at editing -- wish I could edit that fast.
anyway,
map07 has no demo because there is not an exit.
map16 has no exit either, but the map is so linear that I decided to record one anyway.

1 	a bit tight on ammo before the Archie.  nice design.
2	OMG what a fun map to play!  more I want more...
3	very small.  I could probably even get :08, but not worth the time involved.
4	nice map.  first try.
5	I tried to get the monsters to teleport, but I think the sectors are not synced...
6	wow.  nice map for such a limited amount of time.
	on my test run the last set of monsters teleported -- on every real run, they wouldn't.
	sometimes the archviles won't teleport in either.
	invulnerability is completely unnecessary.
7	odd, unfinished map.  Reminded me of Batman Doom for some reason.
	perhaps as a side event, Ling could allow people to use the 100 minutes to finish their earlier maps
	and release them seperately, or something...
	no exit, no real point in a demo either.
8	I think it takes me 18 restarts to finally get a run that made it.  :)
9	nice map.  surprisingly easy for a Rimmer special.  :)
10	unless your name is Jayextee, I don't recommend watching these...
	but if that is you, then watch these, let them haunt you!  hehe
11	very Doom like map. standard.
12	nice map.  harder than it looks too.
	the :07 is a speedrun (duh).
13	another nice map -- very much like several of the 10sector maps.
14	wow. another shocker. very nearly a complete map.
	fun to play and fast paced.
	oddly, the first demo I recorded on here is the first Boom demo that I have ever seen fall out of sync(when recorded with Boom).
	werd.
15	short and sweet.  invulnerability would be better as a secret... but I understand.
	fun to play
16	nice design.  somewhat unfinished.  very Doom like.

