Doomed Speed Demos Archive
http://www.doomworld.com/sda/doom_sda.htm

Pwad:      dwspd003.wad
Pwad name: 
Maps:      01-09 and e2m7  (minus 2)
Skill:     4
Category:  Max 
Exe:       Doom2.exe + Boom2.02.exe

Time:      

1	1:14
2	 :51
3	7:13
4	 :20
	 :23 reality(kind of)
5	3:51
6	----
7	1:27
8	2:57
9	----
e2m7	2:07

Author:    Opulent
Email:     opulent@goodnet.com
HP:	   http://www.goodnet.com/~opulent/doom2.htm

Comments:  

This is for the third Doom Speedmapping wadfile run by Linguica at Doomworld.
The theme was a map that is Boom-engine compatible with at least 2 traps in it.

Unzip this into your Boom2.02 directory and run the batchfile -- it will take about 17 minutes to play.
Overall, the maps are quite well done, creatively original(as much as Doom maps can be), and very short. As well as being very fun to play -- but then short maps are always more fun to play than huge maps.
I may have missed some secrets or something... but I don't think so.

map specific comments:
1 - simple map.
2 - fun map!  I'd rather see Chroz's demo...
3 - Archvile can hide behind the hk's.  amazing map for 100 minutes!  long, average demo.
4 - what a blast of a map to play! great idea.
5 - another short and fun map. first try. (sorry, I know it's slow)
6 - no exit and crashes Boom.  =(
7 - texture alignment!  :)   very playable map.
8 - ammo gets way too thin if you stay near the archies...    boring demo.
9 - no exit and linedefs in hk area don't work(???). =(

e2m7 - Pablo has got to learn how to make LARGER rooms.  :)   first try.

addition:  map09 demo -- 3:00 -- playsback only with some zdoom1.23 betas. (recorded with beta20)