Doomed Speed Demos Archive
http://www.doomworld.com/sda/doom_sda.htm

Pwad:      dwspd007.wad
           for Doomworld.com's Speedmapping event
Pwad name: 
Maps:      01
Skill:     4
Category:  Max 
Exe:       Doom.exe

Time:      

1	 :06.28  speedrun
	 :54
2	 :33
3	2:11
4 	 :12     speedrun
	 :15 (2)
5	1:02
6	2:37
7	3:53
8	----
9	2:04

Author:    Opulent
Email:     opulent@goodnet.com
HP:	   http://www.goodnet.com/~opulent/doom2.htm

Comments:  

e1m4 was the most fun to play -- not only because it was short either.
e1m2 and e1m9 both have missing textures -- ugh.

e1m6 -- my map:
well... what to say...
I ran out of time on so many things.
-- the monster placement, how about the 2 exit doors in a row!
I like the shells floating in the slime...doh.
mostly the textures were missing == I adjust those last... and they are grossly out of place on here, even if it wasn't supposed to be a episode 1 map....
oh yeah, I also set the sector heights wrong on the caco sector and he is trapped out of view... so only 98% kills are possible.

thanks to Arioch and Ling for letting me submit the map a little late... believe me, you didn't want the one that I had at the buzzer.
=P

---updated---
my apologies: 
map e1m2 does NOT have a texture missing.
e1m9 still does, but only the bottom stair.
Dwspd007 is supposed to be for Boom not Doom.
Forgive me, Peter and John.

also, I had an earlier version of the wadfile.
so I had a different e1m8.
therefore, any of my demos or comments about that map do not apply.
(I think the 'new' e1m8 is pretty nice)
