Pwad:      ftp://3darchives.in-span.net/pub/idgames/levels/doom2/Ports/d-f/equinox.zip
           (Or mirrors...)
Pwad name: Equinox
Maps:      8
Skill:     4
Category:  Max
Exe:       Recorded with ZDooM, version 1.22
Time:      0:27

Author:    Kristian Ronge
Email:     zuckuss@bigfoot.com (primary)
           d99-kro@nada.kth.se

Stats:     Kills   100%
           Items   100%
           Secrets 100%

Comments:  

Inspired by Grazza's Eq08-032.lmp which displayed an interesting route, most of 
which I steal here. ;-)

Some major improvements, though: Firstly, there's no need to wake up any monsters 
until you reach the doors. They'll only be further away from you later on. 
Secondly, you have to make the plasma ammo count. And lastly, there's no real 
point in opening the door to the imps; sometimes, a monster will open it for 
you -- if not, no worry, as those imps'll be lined up just fine in the end. :-)

This is also played very aggressively. Still, several mistakes here: I miss opening 
the first door (very rare, and typical that it should come in this run!), and I 
have to switch back/forth between the chaingun and plasma rifle. Ugh. The best 
run I had was a 94% kill (16/17 monsters) 0:26. Considering this, and adding the 
COMPET-N factor (hehe) I'd suggest an optimal time would be at least ... 0:21? 
But beware! This run requires a lot of luck, almost 80-90% is luck.

Believe it or not, this is my first valid exit below 0:30 (skipped right over 29 
and 28!). I got 0:31 on my second exit, and 0:30 2 exits after that. Then, not 
until the 11th exit did I get below 0:30, finally.

Thanks goes out to Grazza (for route, inspiration, and encouragement to go below 
0:30).

Kristian Ronge

zuckuss@bigfoot.com