Pwad:      ftp://3darchives.in-span.net/pub/idgames/levels/doom2/Ports/megawads/fragport.zip
           (Or mirrors...)
Pwad name: Fragport
Maps:      4 - "Mining Colony"
Skill:     4
Category:  Max 
Exe:       Recorded with ZDooM, version 1.22
Time:      5:15

NOTE: Recorded WITHOUT the .deh file included in the "Fragport" package.

Author:    Kristian Ronge
Email:     zuckuss@bigfoot.com (primary)
           d99-kro@nada.kth.se

Stats:     Kills   101%
           Items   100%
           Secrets 100%

Comments:  

I took a little break from playing Hell Revealed 2 to record this one.
It is very kind of the other guys to let me "reserve" this map so I
could be part of the demo pack.. I'm not even sure what I'm doing
here in the first place, recording alongisde people who are Compet-N
regulars and have done 30nm's and so on... Hehe. But anyway, this is
by far the best map in Fragport IMO. There's a definite Plutonia-feel
about the map.. there are lots of open spaces and lots of big monsters.
Great fun! Thanks again, guys!

The max run here, though, is a bit frustrating. I really miss a more
powerful weapon like the plasma rifle. There's not enough rockets to
deal with the big packs of monsters efficiently.. and almost every
available health-pack is a detour.

Since you have to run back and forth all over the place it's hard to
come up with a good tactic. A good idea is to not take the groups of
Hell Knights, Revenants and Cacos out separately, but instead generate
some infighting when they're all gathered. To take out the Spider
Mastermind quickly, you also have to waste precious rockets. Usually I
get more help from the arachnos (they usually take out at least one
Mancubus for me as well).

I'm pretty satisfied with the route, but my playing is sometimes a bit
sub-par. Especially at the yellow key.. Heh, I can't remember the last
time I fired 5 rockets at a Mancubus and didn't manage to kill it. :-)
And I still can't figure out why I didn't get out of the Arch-Vile's
sight in time. It was stupid, and cost me a few seconds. By the way,
that trap is one of the most sinister in all of Fragport. The 
combination Pain Elemental/Arch-Vile is a real pain...

Anywho, this is a 6th exit, and in some ways, it shows. If you are 
more lucky with infighting and a little bit more reckless (perhaps a
route change is in order as well, I just used one I found to be "quick
enough") then of course a time below 4:45 is possible.

Kristian Ronge

zuckuss@bigfoot.com