For the Doom2 megawad "Fragport" by Stephen Clark  (The Ultimate DooMer)

File required: Fragport.wad
Download link: ftp://3darchives.in-span.net/pub/idgames/levels/doom2/Ports/megawads/fragport.zip

Map28: Sub-Level 05

Skill: UV Max

Kills       104%
Items        85%
Secrets     100% and Time 22:28

This demo is Doom2.exe-compatible.
It was recorded with Schepe's modified version of Eternity 3.31 beta 5 (modified to record in Doom2.exe-compatible mode). Also plays back with glboom 2.2.4 and Doom2.exe.
PrBoom download link: http://sourceforge.net/projects/prboom

Description: First exit. Slow, but ammo is tight. It ought to be improved, but I'm not sure that I will, since I hate the area with the spectres and the variable lighting - it hurts my eyes. :(

Note the blue armour grab. That helps keep things moving, but there was a major slow-down after the the green-key doors. I didn't intend to rely so much in infighting there (that's really the time to start using the ammo conserved from earlier), but with so little health I felt I didn't have much choice.

At least I don't waste *too* many BFG shots in this demo. The monster I could hear at the end turned out to be a lost soul, trapped in the void.

And props to the Eternity team - I'd forgotten to put -maxdemo in my command line, but it seems Eternity doesn't need it, or at least has a higher limit.

Graham "Grazza" Burgess
GKBurgess@compuserve.com
