Game: Doom 2
Pwad: hocheese.WAD
Filename: hoch-443.lmp
Skill and Style: 4 (UV-Max)
Map Level: 1 
Exe/Port used: GLBoom 2.2.4 -complevel 0

Totals:
Kills      100%
Items       100%
Secrets     100% and (Time- 4:43)

Comments: 
Was checking out /newstuff today and came across this.  It's an interesting level, though doing a maxdemo wasn't too easy.

The beginning is only slightly difficult due to low SG ammo.  I just chainsaw everything except the Hell Knight, which is killed with SG.  After that, more chainsaw usage until the first Arch-Vile.  He can be a toughie here since trying to run past him isn't too bright (He'll fry you before you can get into some cover).  I use the nearby room for cover from its attacks and SG it to death.  Do it quick, cause cacos will be creeping up to where you are.  Once that happens, if the Arch-Vile is still alive, it becomes tough to take it out with the cacos acting as shields for the AV.  

Once the AV is history, it's time to start running.  All of the monsters in the next room should be skipped for the moment (Except for the 2 mancubi, grab the SSG from the nearby room and kill them with it or you might run into trouble with them later).

The sewer area is tougher than it should be for one reason...the other switch in the SSG room has a baron on it, along with a rad suit.  If you press the switch to bring the platform down, the platform won't move.  Baron probably gets caught on some part of the lift.

Back to the sewer area...well, that isn't too tough, just take it carefully and kill the 2nd AV quickly, who's on the other elevator down here.  Take elevator up to get blue key, then start going back towards the room of monsters left behind earlier (make sure to get the secret with the YK in it).

Now it gets interesting.  Mastermind is now in the area, and 2 switches that you need to hit are blocked off by Barons.  What to do?  Well, hope that the Mastermind doesn't get stuck somewhere, otherwise the run may become very tough, if not impossible to finish.  Start infighting while luring the Barons out.  Hit the 2 switches, then wait around until most or all of the enemies are attacking the Mastermind.  Go get the last secret when this happens (Gain access by using the nearby terminal which requires a YK, which you should have).  With the BFG in hand, you only get to make one shot with it since that's all that there is for it in the level.  Make it count.  Clean up with SSG and the rest of the level should be a cinch to clear.

All in all, this was an interesting level to tackle for max.  Only the baron guarding the rad suit I mentioned earlier couldn't be killed for obvious reasons.

Time-wise it's not bad.  There are a couple of SSG shots which miss their intended targets altogether.  The infights between the Mastermind and some HKs+Barons worked out better than I expected.  

Brian "Anima Zero" Nesser
Bri8527@aol.com