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Filename                : kmtl10ao.lmp
LMP Version             : 1.9
Game                    : DooM2
Pwad(s)                 : kmetl_10.wad
Map Level(s)            : MAP01
Skill                   : 4
Length                  : 26:45

Author                  : Andy R. Olivera
Email Address           : andyo@jps.net
Misc. Author Info       : See my homepage:
		
		http://www.geocities.com/Hollywood/4736/doom.html

Description             : Created for RicRobNet's weekly WAD Pick
			  competition.
			  
			  Very reminiscent of HR. Small, lots of
			  monsters, a very clearly defined path,
			  and the only objective being to get out
			  alive. I hate the Red Key area with all
			  those Cacodemons floating over the
			  water. When you shoot them they begin
			  to retreat(as everyone knows), so they
			  end up floating toward the horizon.
			  Unfortunately, you can't hit them at
			  that distance, so you have to wait for
			  them to haul their slow butt's back
			  to you. If it weren't for this, I might
			  have been able to do it in around twenty
			  minutes...

			  Aside from my usually slow pace I made
			  several mistakes in this demo. I forgot
			  that when you open the Red Key door, a
			  few Imps are released. Along the same
			  lines, I also forgot about the few
			  Chaingunner's that are released after
			  I hit the switch that gives you access
			  to the Yellow Key. In all, it only took
			  me about five tries and one hour to
			  create this demo...

Additional Credits to   : Kurt Kesler for the cool WAD
			  Eric James Roberts for the competition
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