Game: Doom 2
Pwad: ksutra,wad
Filename: ks101242.lmp
Skill and Style: 4 (UV-Max)
Map Level: 10 (To Be Or Not To Be...)
Exe/Port used: GLBoom 2.2.6 -complevel 0

Totals:
Kills     100%
Items       92%
Secrets     100% and (Time- 12:42)

Comments: 
Well finally!  Certainly took long enough (100+ attempts over 2 days!).  Not an easy level I must say.

Starting Scene= Easy, grab SSG and some shells, have fun with incoming horde o' monsters!  Kill the archie in the exit room too, otherwise he'll be a pain when you return later to deal with a cyber.  Comments on some fights/areas...

Outside, After Taking 1st Elevator=  I died so many times here it ain't funny.  Moving around a lot, provoking infights, and most importantly, getting rid of those revs is key to surviving intact (Worked pretty good when I got monsters to cooperate :P).

RSK Area= Not very hard.  Clear out stuff, and then when you're ready to go (After getting 2 secrets here, a Plasma Gun in one, Soulsphere and some rockets in the other), fire off all rockets at the wall from above where a group of monsters are.  You'll inflict some nice splash dmg and hopefully clear out most of the crowd.  Anything left should be killed by SSG usage.  You need to save all of your plasma for the next part...

1st Cyberdemon= First and most important...do NOT take the teleporter just before the pair of elevators that lead back up to the start area.  The cybie will most likely force-feed you a rocket.  I take the elevator up.  Might be a few seconds lost, but I'm much safer this way.  Once you actually get to the starting area in one piece, whip out the Plasma Gun and start kicking the cybie's rear.  Once you have ~80-100 cells left, switch to SSG and finish him off.

2nd Cyberdemon= You'll fight this one in the 2nd section with the YSK.  It doesn't come out though til you hit the switch in a nearby building.  Once everything's clear except the cybie, engage him using the SSG, but stay behind cover as much as possible.  The last secret had a invis. orb.  Should you have picked that up, you'll want to excerise more caution dealing with the cybie.  That, and one other thing should happen,,,when you come out of the building with a Megasphere, there should be a couple bull demons and a spectre running around in the water below to your right as you exit the building.  Get the cybie's rockets to do enough splash dmg to kill all of them.  This'll save you a few seconds later on.  Finish off the cybie when that happens.

Getting YSK is easy...should be no trouble at all.

3rd Cyberdemon=  He pops up just after the YSK door, right before a switch to lower a teleporter in the nearby room.  Kill everything else, then make the cybie appear.  Spam Plasma Gun on his hide (Getting up on the table should provide you with enough space to dodge it's rockets without fear of splash dmg), mopping up with SSG if it still lives.  Hit switch, take teleporter.

Next area isn't hard.  Kill everything, hit switch (From below.  I didn't notice any way of getting up to the switch personally.), take teleporter back to starting area.  Final cybie comes out to play.  Use up any remaining cells and finish up with SSG.  Hit the switch the cybie was guarding and head to the exit teleporter to finish the level.

Overall...I think it's an ok demo.  The time seems really slow to me for some odd reason though.

Mistakes?  Well, mis-aimed SSG shots were minimal, but you do get to see me try several times to reach the last secret (I fumble the jump several times ^_^).

Improvements?  Well, time-wise, I want to see a 11:00 minute run or lower on the map.  I think it can be reached.

Brian "Anima Zero" Nesser
Bri8527@comcast.net