Game: Doom 2
Pwad: ksutra,wad
Filename: ks15-256.lmp
Skill and Style: 4 (UV-Speed- Normal Exit)
Map Level: 15 (Miss Sporty)
Exe/Port used: GLBoom 2.2.6 -complevel 0

Totals:
Kills     53%
Items       28%
Secrets     100% and (Time- 2:56)

Comments: 
Just figured that I'd get this run outta the way.  It was not an easy one I assure you.  

Arachs blocking my way to the RSK and back from it, cacos blocking my way in the tennis room, the wall of imps just before the YSK, and one other problem that occurs at that wall of imps.  So many ways the run can be downed.

This is one place where the auto-weapon switch upon getting a new weapon can really hurt you.  In this case, the SG.  There's a couple of SG'ers waiting right before you get to the imp army that have to be killed.  If you don't have the SG by now, you'll almost certainly pick it up and monsters will be able to bean you while you switch back to the SSG.  I decide to kill the 2 SG'ers and CG'er at the very beginning to prevent this problem.

After that, just hope enemies don't block your way or anything.

Once you get the YK, jump to the Megasphere secret, go thru YK door, then take teleporter to final area, it's all easy street from there.

All in all, it's an ok demo.  Got a 3:01, but didn't like it at all.  This is better, but still ugly in spots, usually cause I get caught on monsters (or, in the case of exiting the BK room and going for the 1st Soulsphere I skip early in the level, the scenery, and got blasted by an archie in the process).  Also had a near-death situation in the YK room.  Just look at my health when I make the jump for the YK.  Thank god for the Megasphere :).

Final area went well, no trouble there.

Anyone wanting to improve this should aim for a time of 2:50 or lower.  That shouldn't be tough to reach.

Brian "Anima Zero" Nesser
Bri8527@comcast.net