Game: Doom 2
Pwad: ksutra,wad
Filename: ks161046.lmp
Skill and Style: 4 (UV-Max)
Map Level: 16 (Leeds Castle)
Exe/Port used: GLBoom 2.2.6 -complevel 0

Totals:
Kills     100%
Items       23%
Secrets     100% and (Time- 10:46)

Comments: 
This was actually real quick to make (took me only about 4 or 5 attempts to get this).  A fun level with constant action and a high amount of monsters, just how I like it :).  Some quick comments...

Starting Scene=  Not hard.  All that's required for now is to get to the switch to raise a gate, allowing you to go forward.  Do that while getting the RL+ rocket packs.  Soon after hitting said switch, monsters begin teleporting in.  Start some infighting if you'd like, then bolt through the gate (Kill those CG'ers that will be in your way too).  Snag the backpack and head towards the next door (Not the elevator.  Revs block it and there's no need to go there til you have the YK and BK).  Imps block the way forward, but just blow through them (you should have more than enough health and armor to do that).

Next part should not be tough.  Make way to the Megasphere and the archie up by it as well, killing whatever gets in your way.  Blow archie away and snag Megasphere.  Kill everything in this room (including the revs+baron by 2 switches needing the YK and BK).

Now comes the point in which you need to decide which direction to go in, either towards the YK or towards the BK.  Makes no big difference I think.  I went for the YK first, but that was just personal preference.  Anyways, just make sure to kill all enemies along the way.  Get the last 2 secrets while doing this.  

Once both keys are acquired, you should get to the elevator near the start of the level (One that was blocked by revs).  Those revs will be by the door waiting for you.  Greet them with rockets.  Then return to the first courtyard.  Clean up everything in here now (A Mastermind has joined the party as well), then fight your way to the 2 switches mentioned before.  
Once there and both switches have been hit..congrats...you can go forward...except a cyberdemon has just teleported into the area.  Easy to deal with though, as you have plenty of space to dodge rockets and splash dmg risk is very minimal.

There's a 3rd door in this room that leads you up to the RK.  You can go through now.  Kill everything as usual.

Once to the RK, it is lightly guarded (zombiemen, a couple mancos, and an archie.  All of which can be taken out while taking little to no dmg at all).  Hit a switch (which the archie guards) to lower the platform with the RK on it.

Now comes the simple task of mopping up all remaining monsters before going through the RK door.  PEs will be moving about, and it would be bad if you get a lost soul in your face while firing a rocket.  Take caution if you do decide to use rockets.

After clearing all enemies except those behind the RK door, go through said door.  Mop up, hit switch, then jump to the exit teleporter, thereby completing the level.

I thought the demo was fine.  No major slow parts, and everything went fine, no hiccups.  Battle after RK door was a bit on the slow side thanks to low health on my part there.

Time-wise, not sure of a good time here (again...:).  It would be nice to see it go below 10 mins though.  Whether or not that's possible, I'll leave that up to someone else to decide.  

Brian "Anima Zero" Nesser
Bri8527@comcast.net