Game: Doom 2
Pwad: ksutra,wad
Filename: ks241500.lmp
Skill and Style: 4 (UV-Max)
Map Level: 24 (The Gift From GOTT)
Exe/Port used: GLBoom 2.2.6 -complevel 0

Totals:
Kills     100%
Items    100%
Secrets     100% and (Time- 15:00)

Comments: 
Another fun and challenging map.  The beginning...well, I just died there several times the way I play it.  Letting the cyber clean up everything at the start is a good idea to save some shells.  Once it cleans up everything, kill the cybie.  Not a whole lot of open space to dodge, so I go into the water on the outside (NOT by the lighthouse!  That's just asking for splash dmg and fewer chances to attack).  Enough space there to dodge rockets without a high chance of splash dmg.

After a couple side rooms filled with some monsters (and getting the 3 secrets here too, all very important to survival), along with hitting a couple switches, you'll have to deal with all the enemies in the BSK room.  Difficult because of those archies in the center.  When possible, go after them and make sure they are killed quick.

Once everything is killed here, the western part of the map is next.  Easier, but still must be careful (Such as getting the BFG+plasma ammo secret.  After getting, a cyber teleports in.  Don't bother with it just yet and bolt back to the western section.

Killing stuff should be no problem for now, but whatever you do...save all plasma cells to use on cyberdemons ONLY!  There's just enough cells in the level to kill them all, though just barely.

After clearing out everything in the western section of the map, it's time for a tough fight in the BSK room.  I might have said that there was only one cybie in there at the moment.  Well, after all of your work in the western section, two more cybies join in the party at the BSK room.  You can guess how...fun it'll be.  Not a whole lot of room to dodge, plus taking splash dmg is fairly high til 2 of the 3 cybies drop.  From there, it's easy street to kill the last one.  Snag BSK now and deal with another group of enemies (Only mancos though thankfully).

Area after BSK door should pose no threat.  RSK is guarded by two groups of archies, but fortunately are grouped up in 2 seperate pools which they cannot get out of, making them easy rocket fodder.  Once both groups are dead (as well as a pair of HKs too), getting the RSK is easy.  Then it's time to get back to the RSK switch (In the BSK room).  Few HKs have teleported in, but are easy to deal with.

Get to RSK switch, hit it, then deal with the last cybie you need to fight.  You should have enough cells to BFG the cybie to death.  If for some reason you run out, use rockets and/or SSG shots to mop up.  

Once it falls, head to the teleporter.  Watch as you get killed, but a series of exploding barrels causes voodoo dolls to teleport onto a cybie and a mastermind here, killing them both.  One last voodoo doll will get blasted into the exit teleporter, ending the level.

All in all, I'm happy to finally get an exit here.  Most likely a couple spots can be sped up and more rockets used (See those 42 rockets I didn't use ^_^?)

Time-wise...another even minute demo.  What luck :P.

I'd like to see this go down to 13:xx or so.

Brian "Anima Zero" Nesser
Bri8527@comcast.net