Game: Doom 2
Pwad: ksutra,wad
Filename: ks271249.lmp
Skill and Style: 4 (UV-Max)
Map Level: 27 (Stairway to Heaven)
Exe/Port used: GLBoom 2.2.4 -complevel 0

Totals:
Kills     100%
Items       81%
Secrets     100% and (Time-12:49)

Comments: 
Was looking for another level to record on and came across this one.  Liked what I saw, so I began a recording session.  Took only an hour or so to get this.

It's not a very hard level, though there are couple tricky points along the way.  The level is split up into several different parts, each one most likely having a new weapon for you to use there.  

Now for a few tough spots...

Berserk Area= Not too tough...until you have to punch out a HK and Baron without a whole lot of room to dodge.  It actually went well here, since I didn't get horribly maimed by either one (much...)

Teleporter after 1st Arch-Vile= After taking said teleporter, you appear in area with several imps, SG'ers, CG'ers, and some zombiemen.  You will be toast if you don't move from your position.  Once everything is dead, hit a switch to gain access to a teleporter and a Arch-Vile who'll teleport in.  Kill it quick and hope it doesn't resurrect anything (It didn't here, surprisingly).

RL Area=  After collecting the rocket boxes, invis. sphere, hitting a switch, then grabbing the RL, things start getting a little chaotic.  CG'ers appear on some nearby ledges, revs and a cyberdemon teleport in soon after, and if you head down the stairs, you'll see another huge group of revs.  It's best to go down the stairs and rocket all of the revs down here to death.  That way, you'll have plenty of room to dodge everything behind you.  Until that happens, there'll be 2 Megaspheres down here, both of which will most likely be used up before leaving this area.  After those revs are gone, kill the rest up above where you got the RL (as well as the cyber, surviving CG'ers, and a few monsters on another couple of platforms.

Final Area= Once you teleport in, run like mad forwards, otherwise monsters will surround you and you'll die (You don't want that to happen this late in the level do you?).  Run forward and a BFG + Mastermind will pop up.  Grab BFG, then let the Mastermind eat it before you take too much dmg.  Turn around after it's dead and BFG everything to death (Which includes Barons, HKs, a couple cybers, some revs, and a couple archies).  Exit the level after they are all dead.

Overall, this is a pretty good demo.  I didn't see any major mishaps that affected my time greatly.  My favorite part of the demo was at the SSG area.  The Cyber there didn't last more than 30 seconds or so since he got stuck in one place and whatever was fighting it killed it pretty fast.

Time-wise...I think it's pretty good.  Maybe more time could be shaved off in the SSG area if the cyber kills more enemies. 

Brian "Anima Zero" Nesser
Bri8527@aol.com